Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000
$15,826

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

Haiku monthly activity report - 08/2015

Blog post by PulkoMandy on Sat, 2015-08-29 09:32

Statistics

This report covers commits hrev49500-hrev49593.
Detailed statistics: http://pulkomandy.tk/stats-201508/

Haiku monthly activity report - 07/2015

Blog post by PulkoMandy on Thu, 2015-08-06 16:42
Hi there!

The summer is there and it seems some Haiku developers had more time to work on it this month. There were so much news that my article from last month isn't even on the homepage anymore!

'Packaging Infrastructure' Contract Weekly Report #7

Blog post by waddlesplash on Sat, 2015-08-01 01:00

Hello again!

A lot has happened since last week. The DHCP bug that has been plaguing Haiku for over a month is now fixed, some various other issues have been cleared up, and the Kitchen has a lot of edge-cases fixed and properly parses dependencies.

Media Kit: New And Old Pieces

Blog post by Barrett on Wed, 2015-07-29 18:00

Hello, it has been some time since my last article, in the meantime I continued to improve things out and since I changed some important parts of the media_kit, I think it's correct to notify the community about new and 'old' features added recently. This is an article mostly written for application developers, but I tried to explain the improvements made with simple words so I hope it will be interesting to anyone.

'Packaging Infrastructure' Contract Report #6

Blog post by waddlesplash on Sat, 2015-07-25 20:48

A lot has happened since my last report. I decided to spend some time working on stabilizing both Haiku and the packaging system, and so I am closer to having full builds & HPKR generation, but I'm not quite there yet.

Debugger: Step 1: Edit variable, Step 2: ..., Step 3: Profit!

Blog post by anevilyak on Sat, 2015-07-25 04:16

In a previous blog post, I had described the newly added ability to edit raw memory. While this makes a number of things possible that otherwise wouldn't be, it generally isn't the most convenient approach for the more general case one runs into over the course of debugging. As of hrev49449, some new enhancements have been introduced that should make life much simpler in many cases.

Back from RMLL/LSM!

Blog post by mmu_man on Wed, 2015-07-22 22:29

I'm back from the Libre Software Meeting (RMLL), took me some time to recover from the highly packed week. Indeed, in addition to the mandatory Haiku booth, I had 4 talks to give (and so slides to finish), and I ended up being chairman for the Embedded track.

Luckily Olivier was here as well to look after the booth, even though he was also involved with the organization.