Haiku is a new open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Fundraising 2015

Goal: $35,000
$7,637

WHAT'S NEW IN HAIKU DEVELOPMENT

The Haiku source is continually built and released for testing purposes nearly every day. You can download and install these latest snapshots to check out the latest features and bug-fixes.

Be aware that nightly images may be unstable. Additionally, some packages included with official releases need to be installed separately.

If you're OK with this, you can find further instructions at our Nightly image page.

'Packaging Infrastructure' Contract Report #6

Blog post by waddlesplash on Sat, 2015-07-25 20:48

A lot has happened since my last report. I decided to spend some time working on stabilizing both Haiku and the packaging system, and so I am closer to having full builds & HPKR generation, but I'm not quite there yet.

Debugger: Step 1: Edit variable, Step 2: ..., Step 3: Profit!

Blog post by anevilyak on Sat, 2015-07-25 04:16

In a previous blog post, I had described the newly added ability to edit raw memory. While this makes a number of things possible that otherwise wouldn't be, it generally isn't the most convenient approach for the more general case one runs into over the course of debugging. As of hrev49449, some new enhancements have been introduced that should make life much simpler in many cases.

Back from RMLL/LSM!

Blog post by mmu_man on Wed, 2015-07-22 22:29

Olivier at the Haiku boothI'm back from the Libre Software Meeting (RMLL), took me some time to recover from the highly packed week. Indeed, in addition to the mandatory Haiku booth, I had 4 talks to give (and so slides to finish), and I ended up being chairman for the Embedded track.

Luckily Olivier was here as well to look after the booth, even though he was also involved with the organization.

'Packaging Infrastructure' Contract Report #5

Blog post by waddlesplash on Sat, 2015-07-18 16:17

Hello again!
It's been two weeks since my last report, as I wasn't working full-time these past two due to some outside appointments and other conflicts. I'll be back to working full-time next week. Despite this, I managed to make a lot of progress on a number of fronts.

Introducing the launch_daemon

Blog post by axeld on Fri, 2015-07-17 20:54

Since some time, I am working on a replacement of our current shell script based boot process to something more flexible, a similar solution to Apple's launchd, and Linux's systemd.

While there is still a lot to do, it's now feature complete in terms of being able to completely reproduce the current boot process.

Since the switch to our package manager, there was no longer a way to influence the boot process at all. The only file you could change was the UserBootscript which is started only after Tracker and Deskbar; the whole system is already up at this point.

The launch_daemon gives the power back to you, but also allow software you install to automatically be started on system boot as well. You can also even prevent system components from being started at all if you so wish.

Debugger: Getting mixed signals

Blog post by anevilyak on Sat, 2015-07-11 03:37

As an operating system that implements the POSIX specification, Haiku includes support for signals, and the requisite API calls for an application to decide how it will handle them. While these aren't really used by the Be API in any meaningful way, they do frequently come into play for ported applications and libraries. Up until now, however, our debugger has lacked support for them, which could make debugging situations involving signals a less than convenient affair if one didn't already know what to look for. As of hrev49356, this has been rectified.

'Packaging Infrastructure' Contract Weekly Report #4

Blog post by waddlesplash on Fri, 2015-07-03 16:20
After I took last week off for vacation, this week went very well. HaikuPorts has been migrated to GitHub, many corner cases related to HaikuPorter have been resolved, and most of the infrastructure issues that were directly related to setting up the package build server are gone.
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