begeistert

A Short BeGeistert 025 Report

Blog post by humdinger on Fri, 2012-04-06 05:05

As this was one of the smallest BeGeistert meetings, this report will be quite short as well...

I arrived at the airport on Saturday morning at about 9:15 and made it to the nice location at Düsseldorf's youth hostel at 10 o'clock. After weeks with temperatures up to 20 °C, the good weather took a day off and I made the 10 minute walk from the station "Luegplatz" to the hostel in a very fine drizzle and shivering 10 °C...

BeGeistert 024 + Coding sprint report

Blog post by PulkoMandy on Fri, 2011-11-04 12:17

I'm heading home from the BeGeistert event that just ended today.

For those who don't know, BeGeistert is the european meeting of all Haiku (and BeOS) developpers and enthusiasts. This year, Haiku has seen its third alpha release, and we feel that R1 shouldn't be too far.

So, what happened there ? Over the weekend we had multiple conferences. The first one on saturday morning was a discussion on Haiku's release process and roadmap for the future. We didn't have time to solve all the problems, but at least one important decision was taken : after delaying the switch to git to after alpha3, then after gsoc, we finally decided it was about time to actually flip the swith. This is scheduled for the 12th of November.

Speaking of Git, Oliver Tappe made a talk about how to use it and the main differences with the current Subversion, and presented the work done so that Haiku developpers don't get lost.

Then, there were talks from Ingo and Oliver about package management, with an impressive demo of the current status It's working, but there are some problems with it like deskbar replicants not working anymore because of the readonly nature of packages (that was solved later during the coding sprint).

Stippi presented us the layout API and some examples on how to use it. The Layout API is an extention to the interface kit that allows much more easier design of window layouts.

François Revol presented us a proposal for UXA, an unified extended attribute scheme to efficiently share attributes between different OSes. While many filesystems and OS now support attributes like Haiku (NTFS, ReiserFS, ...), they all use their ownscheme and the conversion from one to another isn't always a reversible process.

We also had a presentation of an application called VOPTOP, which is a nice peer-to-peer VoIP chat application. The main feature is it uses peer to peer routing to make the communication. This makes it needed to use encryption to make sure one pf the peers doesn't spy the communication.

Finally, Matt Madia told us about the status of Haiku, Inc. Besides helping with the funding of BeGeistert, they are paying mmlr for a full-time year working on Haiku, which is likely to bring us much nearer to R1. The donated amount to Haiku, Inc. this year was rather impressive, which makes it possible to think about more contracts for Haiku developpers, but also things such as giving Haiku shirts to people showing out Haiku at various free software conferences (to strenghten the image of the project).

Axel proposed a patch hour on sunday. An ongoing problem in Haiku is the unability to handle patches submitted by users on Trac. Our policy is to review the patch, and ask the author to improve it. Quite often several rounds of improvements are needed, and people don't react too fast or give up on the amout of work needed to get the patch in. So, the patches tend to accumulate in trac and never get commited. They get out of sync with svn trunk, and it is not possible to apply them anymore. So, Axel took the list of 144 patches waiting on Trac, and wrote the ticket id of each of them on a piece of paper. Each of us was given 5 tickets to look at and make a decision. Either cleanup and apply the patch, or reject it if it doesn't work. At the end of the hour, about 40 tickets were closed. Some of us continued looking at the list over the week, and now there is less than 80 patches left, so the list has decreased by half.

As the weekend was over, the coding sprint started. 9 developpers were present this year : Matt Madia, François Revol, me, Olivier Coursiere, Ingo Weinhold, Michael Lotz, Oliver Tappe, and Rene Gollent. With the imminent switch to Git, Matt worked on getting a buildbot running with it to replace Build-O-Matic that only does SVN. However, he ran into some weird problems with building the now 10 years old gcc2 on FreeBSD, so not everything is working yet. François worked on bringing the 68k port of Haiku back in compiling state, as it was broken by some architecture changes. This was a success, as we can now run KDL on the aranym emulator. The work stopped at needing a build of the ICU package, which is a bit painful to do for platforms other than x86. Olivier worked on Lazarus, a Qt-based Delphi clone that now mostly runs in Haiku. He also made some stress testing of Haiku by copying the OpenOffice sourcecode around. Eventually, he found a bug in DiskUsage and fixed it. Michael and Ingo started tracking a memory corruption bug that may be the cause for the few remaining cases of FS corruption. But this ended up in writing KDL tools for tracking memory use, which will come in useful to track memory leaks, looking at pages owners and similar stuff. Oliver worked on fixing our wchar_t support. He got it working but needs to test compatibility with BeOS applications. The change involves the compiler support for wchar_t, and any application using that needs to be rebuilt. If we can't get it working in a way compatible with BeOS, it's likely that only gcc4 built parts of the system will get the fix. Rene Gollent worked on some TODOs for the debugger. One part was saving and resoring the view layout of Debugger accross sessions. The other was starting to add a CLI mode. When both are done, Debugger will replace GDB as the default debugger for the system. The CLI mode is needed mostly to debug app_server crashes. I worked on various areas of the system, but most notably reworked (again) the notification windows (I'm now rather happy with the result), and fixed bugs in the game sound API which now seems to be working fine.

Overall this coding sprint week was very productive, with several hundred commits improving the Haiku codebase. This also apparently boosted donations to Haiku, Inc. quite a bit. I'm ready to attend the next one.

October 2010 Code Sprint Report

Blog post by aldeck on Sat, 2010-10-30 01:08

Fernsehturm Düsseldorf
Düsseldorf

Preceding the BeGeistert 023 weekend was the usual weeklong Code Sprint (18.-22. of October 2010). Present to this year's coding sprint were (from left to right on the photo below):

Colin Günther (bosii)
Oliver Tappe (zooey)
Clemens Zeidler (czeidler)
Rene Gollent (anevilyak)
Alexandre Deckner (aldeck)

A Report From BeGeistert 023

Blog post by luroh on Sun, 2010-10-24 22:14

Probably forgetting half of what took place and getting the other half backwards, below are my recollections of BeGeistert 023.

BeGeistert 023 - Prime Time

Blog post by humdinger on Thu, 2010-09-23 13:05
BeGeistert Logo

On behalf of the Haiku Support Association (HSA), we'd like to invite you to our 23rd BeGeistert meeting on the weekend of 23./24. of October 2010. It will be held as usual in the nice conference rooms of the youth hostel in Düsseldorf, Germany.

BeGeistert is an excellent opportunity to mingle with and learn from other users and developers from all over Europe (and beyond: this year we're happy to be joined by Rene Gollent, flying over from the US, and Christof Lutteroth and Clemens Zeidler from New Zealand!). Hear about other people's projects or present your own, meet many of Haiku's core developers and discuss the future of Haiku. Or present your favorite KDL and see if our gurus can successfully debug it...

Preceding the BeGeistert weekend, there will be the usual weeklong Code Sprint (18.-22. of October 2010). The additional rent for the needed room is partly financed by Haiku Inc., so many thanks for that!

If you want to join the gang and help bring Haiku another big step forward, contact Stephan Aßmus as soon as possible.

As last BeGeistert, we'll have a separate workshop day on Monday, 25. of October 2010. This time Axel Dörfler will host the tutorial. It's planned to program a simple game, showing off multi-threading, messaging and queries; all tailored to the participants' coding skills of course. A perfect opportunity to pick the brains of one of Haiku's major architects.

The workshop has to be booked separately from the BeGeistert weekend and since places are limited, it's recommended to do so quickly!

Register now on the BeGeistert website!

Prices:

Per night, incl. breakfast: 24,80 EUR
BeGeistert weekend, incl. lunch: 35,00 EUR
Programming workshop on Monday: 75,00 EUR

BeGeistert 022 Report

Blog post by humdinger on Thu, 2010-04-15 13:45

I'd like to give a short account of the 22nd BeGeistert conference that was held on the weekend 10./11. of April 2010 in Düsseldorf/Germany. By now, also the event following Code Sprint is winding down, where Adrien Destugues, Clemens Zeidler, Axel Dörfler, Ingo Weinhold, Oliver Tappe, Michael Lotz and Stephan Aßmus had a week of hardcore Haiku hacking, nicely illustrated by a flurry of commits.

Haiku has No Future

Blog post by nielx on Sun, 2010-04-11 15:19

It was a few months ago that on a lazy Sunday afternoon I found myself to be in Brussels at the FOSDEM conference, where François organized a very successful Alt-OS development room, filled with all sorts of presentations on the world of the alternative operating systems. As probably the only non-computer science person, I got a slot as well and I decided to give a presentation with this same title. Now just imagine, I was scheduled on the last day, nearing the end of the conference (around four or five in the afternoon) and knowing the visitor group, I did not expect much. As such, I decided to prepare a discussion session for the ten or so people to show up. Now about five minutes before I was scheduled to go, people started trickling in. And to my pleasant dismay – if ever such a thing is possible – I ended up having a full house. Now why would a large number of computer geeks or – more nicely put – Open Source fanatics be interested in what a silly humanities guy has to say? I started to think about that, and I realize that this is in fact a very central question to everybody that donates time or money to these projects: what will be its future? Or put in another way, how can we, as actors in the always changing, always new information technology sector determine a path? That is the problem I would like to give a stab at in the coming twenty minutes.

This contains the text and the slides of a presentation I gave on the 11th of April 2010, at BeGeistert 022 in Düsseldorf. Attached you can find the slides and a printer-friendly version of this text.

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