A lot has happened since my last report. I decided to spend some time working on stabilizing both Haiku and the packaging system, and so I am closer to having full builds & HPKR generation, but I'm not quite there yet.
It's been two weeks since my last report, as I wasn't working full-time these past two due to some outside appointments and other conflicts. I'll be back to working full-time next week. Despite this, I managed to make a lot of progress on a number of fronts.
After I took last week off for vacation, this week went very well. HaikuPorts has been migrated to GitHub, many corner cases related to HaikuPorter have been resolved, and most of the infrastructure issues that were directly related to setting up the package build server are gone.
As mentioned in last week's report, I planned to work on integration with IRC to allow the developers to get real-time updates on what the builder was doing, finishing the documentation, and then working on the logic that actually builds packages. The first two of the three are pretty much done, and the last one I did get started on. So this week went pretty well.
This week was just as productive as last week. I did start on the builds logic, which now can run "builds" (lists of commands) in sequential order. I also improved the builder management system, and created documentation for pretty much everything.
This week was rather slow: I've logged only 18 hours of contract time this week. I expected this, partly because I didn't expect to do any work on Monday (as mentioned in my first blog post
) and partly because I still had some coursework to finish up the semester with. But despite that, I got a ton
of stuff done, and the foundations for the following weeks' work are well laid.
Anyone following the "haiku-inc" ML will have noticed that I've been approved to spend 240 hours (around 6 weeks of full-time work) on Haiku's packaging infrastructure. This mostly means I'll be working on the package building system, which will manage the "HaikuPorts" package repository, ensuring it's up-to-date across architectures (and later, across both nightly & release builds).