gsoc2011

GSoC 2011: May 23 (end of community bonding period) Milestone Report

Blog post by antifinidictor on Mon, 2011-05-23 08:11

During Community Bonding period, I began the process of setting up my Haiku working environment. Initially I attempted to install Haiku on my machine using VirtualBox; while this ran successfully, I could not access the internet or USB devices from my virtual machine (and hence could load the SDL libraries into Haiku). I have since created a Haiku-USB drive which also loads, although my graphics hardware breaks down if I do not run Haiku in safe mode, and Haiku still does not recognize my ethernet connection. I have also tried connecting via Wifi, with similar results.

I have briefly discussed the issues with my mentor, and will inform him and the Haiku community of my computer's hardware in a few days. For now all I can say is that it is a Sony VAIO (laptop), and I have had compatibility issues before with certain types of software and drivers. I will have access to another machine with different hardware after June 10, if necessary.

I hope to have a working Haiku installation on my machine, and possibly have downloaded and compiled SDL 1.2 by the quarter term.

===Edit 5/29/2011===
Thanks to my mentor and those who commented below, I was able to get internet on the VirtualBox working using the IntelPro 1000 chipset. This is slow, but it should be good enough for me to get started. Of course, since finals is the week after next, I will be doing almost no work during until June 10; but I will download SDL 1.2 onto the virtual machine and see if I can get it to compile.

GSoC: Haiku 2011- SDL Revamp

Blog post by antifinidictor on Mon, 2011-05-02 06:11

This summer, I will be delving into the Haiku implementation of SDL 1.2 and updating it to support SDL 1.3. Since the SDL 1.2 implementation had a number of bugs associated with it, it may be necessary to completely rewrite the implementation.

I currently hold an internship that ends with Spring Quarter in early June. My time up until June 10 will therefore be extremely limited, but I will do my best to make time to work on Haiku. I hope to spend the community bonding period getting to know the Haiku community and discussing the project with my mentor. I also hope to meet or talk with other GSoC developers, particularly the other seven people working on Haiku. Discussing the project with my mentor will help me develop the best strategy and perform initial setup. Meeting and talking with other developers will help me understand the operations of Haiku and how my project fits within the overall Haiku project.

I hope to make progress on setting up my Haiku development environment during the community bonding period as well.

A USB Video Driver for High-end Webcams (GSoC Proposal)

Blog post by gabriel.hartmann on Mon, 2011-05-02 03:04

As part of the Google Summer of Code I'll be working on developing a driver for Haiku that allows for the use of high-end webcams. By high-end webcams I mean in this case those which adhere to the USB video device class (UVC) specification. Preliminary work will involve bringing Haiku's support for the Enhanced Host Controller Interface (EHCI) to a point where UVC driver development proper can begin. Understanding the state of EHCI support and what work needs to be done in order to begin UVC development is my major goal for the community bonding period.

UVC development will entail the detection and exposure of camera features via Haiku's media kit. This will require (if I understand correctly) the production of a node with an attendant ParameterWeb which will hold the actual feature definitions. Then ideally any interested application will be able to issue commands to a UVC compliant camera and receive back appropriate responses in the form of image frames or video streams in various formats and resolutions, or status reports depending on the camera. The primary test camera will be a Logitech Quickcam Pro 9000 which supports a fairly wide range of resolutions, contains a microphone, and has a hardware button (presumably for taking still photographs). I have also noticed during the course of some computer vision research with the camera that it has what appears to be a hardware driven exposure compensation feature. There is also a similar feature exposed through the Windows Logitech driver software, but when this is turned off some exposure compensation still occurs. It will be intersting to see whether this feature is genuinely rooted in the hardware or is a result of hidden propietary Logitech software.

GSoC Introduction: ZFS Port

Blog post by GeneralMaximus on Sat, 2011-04-30 18:08

I'm Ankur Sethi, a 20 year old hacker from New Delhi, India. I mostly program in Python and Objective-C (on Mac OS X/iOS). This summer, I will work on porting ZFS to Haiku as part of Google Summer of Code 2011. My proposal lives here.

ZFS is a combined file system and logical volume manager built by Sun Microsystems (now Oracle) for OpenSolaris. Besides having a 'Z' in the name -- which automatically grants it +100 awesome points -- ZFS sports a feature set that will enable developers to build some incredibly neat applications on top of Haiku. For example, ZFS supports files and volumes up to 16 exabytes in size. It is designed from the ground up with a focus on protecting data from silent corruption (bit rot, cosmic radiation, etc.) Thanks to its copy-on-write nature, creating snapshots on ZFS is quick, easy and cheap, which takes the pain out of creating backups. This Wikipedia article does a better job than I ever could of describing why ZFS is, as Oracle's marketing department will be happy to let you know, the last word in filesystems.

I will be spending the Community Bonding period studying how the FreeBSD port of ZFS and zfs-fuse work. I will also be reading some of the available literature on ZFS. Once the coding period starts, I will use this blog to keep everyone updated on what I'm doing.

Looking forward to a great summer :)

GSoC Introduction: VirtualBox Guest Additions

Blog post by scgtrp on Fri, 2011-04-29 11:45

Hello. I'm Mike and I'll be porting part of the VirtualBox guest additions to Haiku. My full proposal is here, but briefly, the features I plan to port include:

  • Mouse pointer integration
  • Shared folders
  • Shared clipboard
  • Time synchronization
  • An improved video driver
  • Guest control (executing commands on the guest from the host)
  • Guest properties

During the community bonding period I plan to spend a bit of time reading more code and discussing with the developers to learn more about how things work in both Haiku and VirtualBox. I also plan to play with mmu_man's patch to get it to work with the latest versions of VirtualBox and Haiku so that I have a working base to start from when the coding period starts.

GSOC Introduction: Jrabbit, Batisseur and you

Blog post by jrabbit on Thu, 2011-04-28 23:45

I'm Jack (Jrabbit). I am a python hacker.

Bâtisseur is a broad system for making Haiku package development simple and quick. It will borrow concepts from OpenSuse Build and Canonical's Launchpad [Specifically Soyuz]. Some documents pertaining to it can be found in this repo. The end goal will be a modern build system for packages that can scale up or down and a system of achievements for participating in it.

Whats happening now

During the community bonding period I will be working with the new hpkg_builder tool to make sure it's ready for hackage. I will be working with the core team to look at buildbot deployment and such. Also I will be trying to get some of my web tools I wrote for haiku put up on haiku-files.

GSoC Project : Services Server And Contacts API

Blog post by Barrett on Thu, 2011-04-28 21:05

Unlike most students i'm not new to Haiku, i've already contributed around the Haiku community, maybe you can remember me for my work on Caya (msn plugin). Not by chance my gsoc project is somehow related to Caya (and every app that expose contacts).

The fundamental idea is to provide a core set of classes with the aim of contacts integration into the system.
The basic idea around the entire project is fairly simple in theory : The api should be easily extendable.

Originally, my idea was to provide an API for Person/People files only. The developers, which have a more large vision of the whole system, have warned me about it in discussions, providing very useful suggestions. The resulting proposal is interesting, and i hope you will enjoy it.

Services Server
The services server at the end of my work will only host add-ons, in future it will provide the necessary infrastructure to keep in sync contacts between different services (including contacts merge).

Services Addons and Contacts translators
The Services Add-ons will be used to extend the system functionalities, a contacts "provider" addon will be located here. As demonstration for the api will be created a Google Contacts addon. However, and addon will have the possibility to work as "consumer", i.e. it will only pubblish contacts in a defined manner.

The "Contacts translators", are Haiku translators used to provide independent support for different contacts files, i will create two translators : vCard and People. These translators will never used by the final programmer, in fact, this is the first brick (providing the low level functionalities) of the whole "Contacts kit".

BContact And BContactRoster
BContact is the high level class (the class will use BContactFile internally), used to store and represent the contact (and their fields) in memory. It will be more generic as possible.

BContactRoster will make use of the Services add-ons. There will be add-ons used to store the files in a specified manner, one of these addons will be the People address book, that will store contacts in /boot/home/people as People files or pubblish them depending on the user's settings.

My Community Bonding Period

I'm planning to begin research about my project around the 10th may. During this time i want to do only two things :

  • Look into Haiku translators and make design/plans about them
  • Design the BContact and BContactRoster classes

Since i have already a know-how about the BeAPI and Haiku's sources, fortunately there's no need to lose time into preliminary things. Instead i want to prepare all ingredients to make the programming aspect nice and without hitches, i will also talk with mentors since i understand that design is the most difficulty part of this project and i am sure the experience of the devs will be useful.

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