japan

Premonitions of a rising sun

Blog post by koki on Fri, 2008-05-02 06:48

Back in the 90s, BeOS had many very faithful followers in Japan, both end users and developers. You can still see on the web photos of how people lined up late at night to get their hands on BeOS 4.5J released by PlatHome, the BeOS distributor in Japan (more pics here). Japanese developers also contributed a good amount of software for BeOS back in those days, some of which has made it into the Haiku code base (ie., the Canna Japanese input method, the MuTerm terminal on which the Haiku terminal is based, etc.). The Konatsu font used in Haiku to display Japanese is also an original creation by Masuda Mitiya, originally designed specifically for BeOS. Sadly but understandably, not many of these former BeOS fans remain active today; in fact, only very very few.

I was one of the founding members of the Japan BeOS Network user group (JPBE.net) in Japan, which we created in 2003 mainly in response to the appearance of ZETA. Back in those days, when Haiku was still at a too early stage to have any appeal, ZETA gave the JPBE.net members hope that BeOS could survive and even evolve. As time went by, our hope gradually changed into to the realization that ZETA was not what we thought it would be, and that realization eventually changed into the final disapointment brought by the sad unraveling of ZETA and yellowTAB. The end was particularly nasty in Japan, where the ZETA distributor sold the shipped product but never had the decency to pay royalties to yellowTAB. Not that this was the direct and only cause of yellowTAB's demise, but in the eyes of Japanese users, this did add a large dose of extra drama to how ZETA went down in history, making the disapointment even greater. The "ok, I've had enough; I am moving on" feeling was quite prevalent.

Haiku Article in Software Design Magazine

Blog post by koki on Mon, 2008-03-24 03:48

As some of you may know, in the ZETA days I worked for yellowTAB in a consulting capacity. At that time, the market I was involved in was Japan, and as a marcom specialist, I make it a point to develop relationships with representatives of the media of that country in order to gain exposure for the product. Of all, there was one magazine in particular that always showed a lot of interest in our platform, and that was Software Design magazine (SD).

The April 2008 issue of SD carries an article titled "Writing Haiku: Begun in 2001, an open source replication of BeOS finally nears its alpha release" as part of the PACIFIC CONNECTIONS series of articles written by Bart Eisenberg. This is an eight pages long article that includes a full interview of Axel Dörfler, as well as comments from Bryan Varner (Haiku Java Port team lead) and Dane Scott, of TuneTracker fame. I think it is a good read, so go ahead and read the English version of the article available here.

Kansai Open Source Forum: Day 2 Report

Blog post by koki on Tue, 2007-11-20 07:13

Demo machine at KOF Haiku boothDemo machine at KOF Haiku boothNot surprisingly, it took me much longer than originally planned to find the time to write about the second day at the Kansai Open Source Forum conference (KOF). But no worries: memories are still quite fresh, as it's usually the case when things go well and you have fun. The second KOF day started earlier, especially for me. The exhibits were scheduled to open at 10:00AM, so with Momoziro we decided to meet at the hotel lobby at around 9:00AM. But I was up way before that, at around 5:30AM (compliments of my very jet-lagged old body). So I sat in front of my laptop to write some emails and then went through my Haiku presentation slides again, making little changes here and there, changing the order of a few slides and even adding a couple of slides based on some of the questions that I had received during the first day at KOF.

Impressions of the Kansai Open Source Forum Conference: Day 1

Blog post by koki on Sun, 2007-11-11 01:29

This past Friday and Saturday I attended the Kansai Open Source Forum (KOF) conference in Osaka, Japan, to represent the Haiku project together with my Japanese friend and BeOS/Haiku developers Momoziro-san. Here are my impressions from the first day at KOF.

ATC complex in Osaka, where the KOF conference was held.ATC complex in Osaka, where the KOF conference was held.

KOF was held at the Asian Trade Center (ATC), located in the waterfront area known as the Osaka Bay Area. ATC is a huge complex of which the KOF exhibit area was only a very small part; the complex has a lot of stores and space for various types of events that are held on a regular basis. Ironically, the KOF exhibit floor was on an area of ATC called the MARE Gallery; I say ironically, because as some may know, Mare is my last name. That and the fact that Japan is like my second home (I lived there for about 23 years) kind of made me feel welcome. ;)

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