General Haiku Discussion

Here you can talk about anything relating to Haiku.

Alpha Updates

Forum thread started by tsteve on Wed, 2009-09-23 17:28

Hi, its great to have Haiku running on my computer
It last ran BeOS years ago, before some parts were upgraded

But I was wondering whats next

Will the next download be a new full version ? or will it the R1 ?
Or, as programs and parts of the OS fixed, updated, added, etc
Will there be a little service packs, patches, or updates ?

I remember BeOS 5.0, had the 5.01, and then the 5.03 update
That was very nice, it was small, it worked perfectly, kept you up to date, fixed a few problems

That would be great if we could get a Alpha 1-A patch, Alpha 1-B patch, etc etc etc
Maybe a weekly or monthly download, patch or update, that would give us all something to look forward to. And at the same time, fix some of the small problems were all having

Plus, if OSnews etc, reported on a new download each week, more people might take notice, and believe Haiku is really going somewhere

Now that I dont see nightly builds / downloads, listed on the website any longer
It kinda feels like the next download / change, is real far away
And I'm sure some of the smaller problems are keeping some people from using Haiku

Anyway, Thanks for A1, its great to see that beautiful simple blue desktop across my screen again
Once It has a few more drivers, lan, etc, I can start using it on a daily basis
It will be so nice to be anti-virus free again, and have control over my own computer again

Market research for new PowerPC system

Forum thread started by markos on Wed, 2009-09-23 15:11

Hi,

First some introductions. I'm Konstantinos Margaritis, a long time Amiga/BeOS/Linux user/developer and a PowerPC fan, former Debian Developer, also a SIMD/AltiVec fanatic and the author of libfreevec. I haven't posted many things on the forum but I lurk on the #haiku channel as markos_. Anyway, I've posted this on some MorphOS/AmigaOS forums and I think it would be right to post it here as well. To anyone who is not a PowerPC user, it might seem like crazy, but here it goes:

I'm considering funding the design & production of a new PowerPC system (well, the motherboard, the rest are typical pc stuff and a case). No this is not a joke, I've been wanting to do this for a long time, and perhaps the chance will be given to me now. But before I spend any money on this, I want to do a little market research first. I know the market is literally "dying" for a new powerpc motherboard, but exactly how many are there that want to buy one?

Ok, let's give some rough specs first. I'm considering 3 choices -not in order of probability/importance:

1. MPC8640D-based. It will be dual core at 1Ghz -most likely, higher frequencies are much more expensive and the cost of the final board would be prohibitive.
2. MPC8610-based. Single core at 1Ghz, slightly less expensive, and includes a 2D DIU display unit -quite fast, but no 3D unfortunately.
3. QorIQ P1022-based. Again dual core at 1Ghz (1055Mhz to be precise). Apart from the much lower chip price, this one includes dual gigabit ethernet, dual SATA, USB 2.0 and a 2D DIU display unit (same as the MPC8610). So this one would lower the cost of the board quite much. Disadvantages: No AltiVec unit (it sucks I know), though it includes an SPE unit which is not that bad, and availability will be in Q3/Q4 2010, so that's a long wait.

Now, the end motherboard will probably be MicroATX (in the 8640D/8610 case) or PicoITX (in the P1022 case), and it will definitely include:

* SATA connectors
* USB (possibly 2 back and 2 front, but that's discussable)
* Dual gigabit (at least one will be there, in the case of the MPC8640D we might even have 4!!!)
* Sound (of course, SPDIF support will definitely be there)
* 1 PCI-e slot 1x
* 1 PCI-e slot (4x in the P1022 case, 8x in the MPC86xx cases)

Ok, what I want to know is if people would really really buy one of these. End price is estimated to be ~around~ 350EUR for the P1022 board or ~500EUR (definitely more in the case of 8640D) in the case of the other boards. Besides being more expensive, the MPC86xx chips, don't include SATA, USB and only one of ethernet/sound (quad-gige in MPC8640D case, or sound in the case of MPC8610). I know this sounds a lot, but it's the reality, there is not enough funding to build enormous amounts of units and bring the prices down substantially, we have to start low and build up from there. In case you are wondering, yes, the boards will be designed/produced by bPlan and funded by my company (Codex).

Support for other OSes (AmigaOS/MorphOS) will depend on the actual feedback I get from those users. But I will definitely fund the Haiku porting, because I like it and I think it has a lot of future. And I also think it would rock on PowerPC!

I would like to make a list of everyone that is really interested in such a system, so it would really help me make a decision sooner rather than later if you would send me a few personal details to markos@codex.gr with subject "PowerPC board":

* Name
* Country
* email (definitely, I'd have to reach you back!)
* Phone/Skype (optional, please include international prefix)
* Forum you saw this post (ok, Morphzone in this case)
* OS of preference
* board you would be most interested in (MPC8610/MPC8640D/P1022)
* preferred price (please have in mind the estimated price quotes I mentioned, it might be lower but that's not very probable)
* Other notes/comments

I'm not filthy rich, and I'm not doing this out of a hobby, if I'm going to invest this money, I want to know that I will make a profit out of it).

Thanks a lot for your time and I hope this system becomes a reality.

Konstantinos Margaritis
Codex

Adding Haiku to Grub2 menu

Forum thread started by jarlath on Wed, 2009-09-23 13:36

Grub2 is being adpoted my many of the linux distributions at the moment. Has anyone experience of adding their Haiku partition? I've poked around some of the Grub2 docs but I'm still lost.

todo lists, Haiku-style

Forum thread started by mounty on Wed, 2009-09-23 03:44

Hello, I was looking for some personal management software for Haiku. One part thereof is a todo list manager ... but presumably Haiku has other ways of doing this, using queries or some such. I couldn't find any todo applications. How do people do this with Haiku ? One important feature to me is hierarchical todo items, i.e., sub-todos.

Device identifciation in Haiku

Forum thread started by peroxidechicken on Tue, 2009-09-22 23:18

Well this is a turn around! I've installed the alpha release of Haiku on my old NEC Lavie L LL750/2 laptop (purchased in Japan) and all is quite well - all the devices are recognized. But I'd like to know if there's a utility that can show me the model numbers or other identification information of those devices because my newly reinstalled windows 2000 doesn't recognize the audio device and I'd like a few clues to continue searching for the right driver online (this model is Japan only, hw info is scarce and the cds that came with it are long gone).

I'd also like to know how well Haiku has identified the ATI Rage Mobility graphics chip/card in this laptop. The default display is 15 or 16 bit 1024 x 768 which is ok but there should be 24 and 32 bit options as well. I noticed there's an ATI Mobility driver on haikuware.com but is it any different to what's already installed?

compaq cq40-305la suport

Forum thread started by gogis on Sun, 2009-09-20 23:14

compaq cq40-305la suport Haiku

download alpha not runing

Fullscreen bug in SDL 1.2.13 affecting Haiku games

Forum thread started by K_Shaw on Sat, 2009-09-19 21:38

This isn't strictly Haiku-related but I wanted to let people know because SDL is a pretty common library and a lot of Haiku ports use it. The stable release 1.2.13 of the library (which is the one you get on BeBits etc) has two bugs in the function that sets the resolution of the fullscreen mode under BeOS. Depending on the available video modes in your system, this can cause a lot of games not to be able to go completely fullscreen; for example SDL may go into 800x600 when asked to set 640x480, even though native 640x480 is available. This can really kind of ruin the experience.

There are two fixes for this. The first is that I've attached a patch for the affected code, which is in /src/video/bwindow/SDL_sysvideo.cc at line 360. You can download SDL 1.2.13 source code, replace the broken code, and recompile (which goes perfectly smooth on a standard Haiku installation, except that you also have to hack "config.guess"-- search for where it tests for "BeOS", and change that to "Haiku", or it won't be able to detect your platform).

You could also try downloading the latest developer SVN; SDL 1.3. There is a (different) patch for it in there. The patch in the SVN though, only works if SDL is able to provide exactly the video mode requested by the game, if not, it still may not work, but for most purposes, it should. I submitted the patch below on SDL bugtrac as well hoping to resolve this possibility.

If someone offers some webspace, I can send the compiled .so file which should be a drop-in replacement, so that non-technical users can get their games working correctly.

<--snip-->
modes = SDL_modelist[((bpp+7)/8)-1];

// find end of list (lowest-resolution mode; modes are ordered
// highest-to-lowest).
i = 0; while(modes[i]) i++;
if (!i) return false; // what? no modes at all?

// find first mode with resolution >= requested in both dimensions
for (--i; i >= 0; --i)
{
if (modes[i]->w >= width && modes[i]->h >= height)
break;
}

// unable to find any mode with that high a resolution!
if (i < 0)
return false;

width = modes[i]->w;
height = modes[i]->h;
<--snip-->

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