General Haiku Discussion

Here you can talk about anything relating to Haiku.

Haiku on Pcengines Alix1c

Forum thread started by zetaerre on Mon, 2008-09-08 13:33

Hi Folks,

I'm a new Haiku entusiast user (but old BeOs user). I've tryed to run Haiku on Alix1c (http://www.pcengines.ch/alix1c.htm) based on AMD LX800 CPU with partialy success. I've read about the postponed graphics driver posted on roadmap.
There is a chance to see full support on this platform?

It might be something interesting in these times where the greatest
Hardware manufacturers tend to develop mini products ...

Regards,

-Roberto Zilli

Building Haiku from within Haiku...

Forum thread started by Luposian on Mon, 2008-09-08 05:34

I basically installed everything in Haiku the way I normally do in BeOS. I then was able to download the source tree of Haiku in about 1 hour on Athlonica64. The new networking in Haiku is... F A S T ! Doing the same thing in BeOS takes over 2 hours!

Anyways, as far as I know, I have the entire source tree. Then I tried "Jam -q haiku.image" and it tells me "Operation not allowed". Why? Do I need a different version of Jam? Is something not configured properly?

Does someone have instructions for "Getting/building Haiku" from WITHIN Haiku? I'll even gladly modify DarkWyrm's "Getting Haiku" docs (for BeOS R5) that I "simplified" and make it specifically address Haiku.

My install of BeOS now can't remember my NIC card across reboots and I need to remove the "unseen" NIC and then reboot and reconfigure it every time I reboot or start up my system. It's a real PITA!

I am ready to put BeOS R5 out to pasture for good (BeOS works fine on Athlonica (Athlon XP system) and always sees the NIC, but doesn't particularly like Athlonica64, as far as remembering the NIC card is actually INSTALLED... otherwise, it works great... albeit a LOT slower than Haiku, as for downloading the source tree) ... I just need to be able to build Haiku from *within* Haiku and it's a done deal.

Luposian

Does anyone know what happened to Schmedly3D's game for haiku ?

Forum thread started by richienyhus on Tue, 2008-09-02 12:23

Does anyone know what happened to Schmedly3D's 3D space game he was working on that ran on haiku ?
http://beos.polygonsoup.com/

It looks pretty good, but he hasn't updated his blog for a while, and never said how he handled libode and how far get got with getting boost working on haiku.

Haiku041308

BeOS and AmigaOS

Forum thread started by AnyEdge on Sat, 2008-08-30 19:03

THIS IS NOT A TROLL OR SPAM OR FLAME QUESTION...

With that being said, I have a question and I was hoping someone would clarify something for me. I have been reading about AROS and AmigaOS and according to Wikipedia, BeOS was influenced by AmigaOS. If that is true, then what were/are the differences b/w the two OSes? I also noticed that several AmigaOS-influenced OSes all lack developer support. With the rise of GNU/Linux, the BSDs, ReactOS, and MacOS as mainstream alternatives to Windows, developer support would be a key issue to fix, right? If these projects are similar enough, would there be a way to combine efforts w/ the other AmigaOS-influenced projects to increase the overall developer pool?

Building haiku in Fedora Linux

Forum thread started by Duv on Wed, 2008-08-20 00:29

Ok, so I can only assume that alot of people have had Haiku built with Ubuntu Linux, since that seems to be the only guide available when it concerns building Haiku through linux . My latest attempts have only been met in failure in getting the image to build within Fedora 9 at the moment (using the only guide as a guide)... I feel that I am close but I am a little lost in what to do to get the image to build, so the first question being has anyone used Fedora Linux to build Haiku?
Second is, did you succeed in the build?
Third is, any advice for others in their attempts?

Thank you.

haiku-os.org user locations

Forum thread started by eightbit on Mon, 2008-08-18 02:47

I remember visiting a linux site that had a world map and allowed users to "stick" a pushpin into there location on the map. Doing a mouse-over the pushpins allowed users to view limited details about other users. The reason I mention this is I thought this might allow haiku testers/users to locate other users in there area. Would it be possible (or a good idea) to put something like that here, on this site?

Device Drivers

Forum thread started by AnyEdge on Wed, 2008-08-06 15:55

How are device drivers handled in Haiku? Are they installable/executable like .exe files, or do they follow the .nix method of residing within the kernel itself? I sincerely hope it's the former, b/c that was the final straw that made me leave linux. After the kernel upgraded to 2.25.(something), several of my devices no longer worked "b/c they were too old". I checked online and was told I would have to tweak/recompile the kernel itself--something I have very little inclination of doing. I reinstalled windows xp, downloaded all the device drivers for laptop and viola--instant happiness(except for the fact I was stuck w/ windows again. After windows ticked me off(yet again), I installed pc-bsd and patiently wait for the day I can use Haiku(provided the answer to my original question is favorable). Thanks.

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