General Haiku Discussion

Here you can talk about anything relating to Haiku.

Cover CD

Forum thread started by Drake on Fri, 2008-05-30 19:38

Not sure if anyone on the project is aware of this yet but PC Plus in the UK has a "Beyond Windows" article and associated Cover disk in its July issue. I know and appreciate the projects attitude to people creating installs for the wider public so not sure how the inclusion of Haiku will be received. PC Plus has always had a eye on the BeOS scene (in fact it was one of their cover disk's which lead to my purchase of 4.5)

Included OS's
Haiku
AROS
FreeDOS 1
JNode 0.2.6
KolibriOS 0.7.1
MikeOS 1.3
Plan 9 Fourth Edition
ReactOS 0.3.4
Syllable Desktop 0.6.5
Visopsys 0.69

It also includes VirtualBox 1.5.6 and QEMU 0.9 to allow people to test out the OS images.

64-bit for Haiku R2

Forum thread started by tonestone57 on Tue, 2008-05-27 05:53

Ok, I was surprised to see that some users thought Haiku would come with 64-bit for R1. I for one was aware that it would be only 32-bit & not sure where people got the impression otherwise.

For R1, 32-bit makes perfect sense and I believe is the best choice.

Now, after some thought, I think that for R2 it should only be 64-bit & I'll quickly point out why.

I truly believe that it is a bad idea to try to do both 32-bit & 64-bit versions at the same time because you end up splitting up resources. Better to work on 32 or 64-bit but not both at the same point in time. If you work on just the one version then it can become better than trying to do two versions at once ( 1 good versus 2 so-so ).

1) By the time R2 starts, there should be lots of 64-bit computer users. When R2 is finished it could be that 64-bit has 70% or greater market share.

2) 32-bit is more efficient & uses less memory resources for memory below 4GB. Still, considering Haiku uses about 128MB of RAM. Going to 64-bit will increase memory usage between 30-40%. To make this next example easy we'll use 50%. 128*50%=64MB. So, those with RAM less than 4GB would lose out on 64MB ( next to nothing ) while those with 4GB+ would gain access to memory above 3.3GB barrier.

3) There still would be many 32-bit programs out there which would run fine on 64-bit OS ( & have same RAM usage as under 32-bit OS ). Could also run 64-bit programs if any are created.

4) Better to go to 64-bit with R2 than leave it till later and more & more code is added to Haiku making it harder to do with R3. 64-bit may not be needed with R2 but better to do it sooner, when easier, rather than later, when more work has to be done.

5) I don't see any program or game make use of the extra RAM on Haiku - to be fair, I believe 2 to 3GB would be lots of RAM to handle everything. But those with 4GB+ could use the additional RAM to multi-task multiple complex programs. Or maybe create an automatic cache system that is based off installed RAM. More RAM = bigger caches.

The only downside is those with 32-bit systems will have to upgrade to 64-bit system or stick using R1. Haiku R1 could also receive a few improvements and bug fixes to become 1.x - just enough to keep 32-bit users happy for awhile longer but nothing major that it takes focus away from working on 64-bit R2.

Just something to think about for now until R1 is released. After which we can see how many people use 64-bit computers and discuss it further.

AND PLEASE DO NOT PUSH 64-BIT FOR R1. THAT SHIP HAS SAILED.

USB on R5

Forum thread started by eightbit on Sun, 2008-05-25 04:51

Is it possible to use Haiku's usb kit on r5 yet, to read a flash drive?

Hardware OpenGL

Forum thread started by tonestone57 on Sat, 2008-05-24 18:22

I believe that Hardware Assisted OpenGL has been pushed back to Haiku R2. Can anyone confirm this?

That would be somewhat disappointing to hear but very understandable.

If work was being done on OpenGL. Then I wouldn't mind something similar to what MorphOS did. Where they took TinyGL, added in hardware acceleration and some MESA features. This created a software-hardware OpenGL which is better than just plain software based OpenGL. If this mixed type OpenGL could achieve 50+ fps at 800x600 in 3D games then that would be good enough.

Or if possible, combine MESA software OpenGL + Hardware Assisted routines since TinyGL may be a little old to use.

http://3d.morphos-team.net/

Edit: Just found the answer. For those wondering, this is planned for R2. Regards.

http://www.haiku-os.org/about/teams/opengl_game

Will Haiku be able to run Windows Games?

Forum thread started by vlad1966 on Sun, 2008-05-18 19:14

I was a HUGE fan of Be OS, and I think it would be great if Haiku was able to somehow run Windows games eventually.
Is this possible & is this something that would be considered by the devs?

Thanks!

Also, when will there be a 1.0 version ready for release?

Haiku booted!!! on my hardware! there was an issue though....

Forum thread started by cb88 on Sun, 2008-05-04 02:19

I got haiku to boot on my dual 300hmz PII tyan motherboard!! It did require that I turn off DMA in the boot manager but that was it... not entirely sure why since i think the motherboard supports DMA IIRC

The boot error with DMA on....

running haiku!!!

Inside my case

Count of Haiku Lurkers

Forum thread started by Alan on Sat, 2008-05-03 17:53

I stumbled on Haiku a few years ago and found the project very exciting.

I see myself as a future end user and have been looking forward to installing Haiku on an old PC and using it for checking e-mail, copying digital pictures from my digicam, downloading podcasts and general web surfing.

So thanks to all the people involved in the project through the years.

So my question is, is there a sense from the people in the project about how many people there are like me out there? People who check the Haiku site from time to time to see where the project stands and are looking forward to the day they can download something that will be easy to install on old hardware?

Again, I understand this project is the result of a lot of hard work from a lot of people so I don't want to sound impatient or ungrateful in any way.

I'm just wondering how long the virtual line of customers waiting for Haiku is.

Alan

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