General Haiku Discussion

Here you can talk about anything relating to Haiku.

Cannot get online after installing Haiku in VirtualBox

Forum thread started by Eva on Sun, 2010-12-26 23:05

After I installed Haiku in VirtualBox, I cannot get online using WebPositive.
I use the default NAT mode in the "Network" section in the VM Settings window.
When I click Preference->Network in Haiku, there is nothing listed in the opened
window.

Can anyone help me? I am quite new with Haiku. Thanks.

Haiku on Linux Tracker

Forum thread started by Mnemeriam on Sun, 2010-12-26 15:35

Hello, yesterday I tried to download the anyboot image by the torrent method, but sadly the download process stop at 98% because I think that nobody seems to have the full archive. So I uploaded the "haiku r1alpha2 anyboot" torrent in Linux Tracker as a alternative torrent download option. Soon I will upload the three torrents on Linux Tracker.
Hope it was helpful, thanks and keep the good work.

Coverity

Forum thread started by lxstoian on Sun, 2010-12-26 08:57

ReactOs has started to use Coverity to analyse their code and help identify problems.

http://www.coverity.com/

http://www.reactos.org/en/newsletter_79.html

Would this be of any help to Haiku?

OpenGL 3D works!

Forum thread started by AndrewZ on Fri, 2010-12-24 17:36

Urias McCullough has fixed the bug in OpenGL that caused a black screen on all OpenGL/SDL programs using 3D (and more).

This is GREAT news because you can now download and run dozens of 3D games and programs:
http://haikuware.com/directory/games/3d/

You will need to install the Haiku nightly update from 12/23/2010:
The nightly updates are not tested as much as the Alpha releases so tread carefully.

Many games also require the SDL libs:

Also available is the MESA software renderer, thanks to tonestone57 (requires SSE).

If you want a version of Haiku that has the OpenGL fix, several games, the game libs, and the MESA renderer already installed, it's called the Senryu Haiku distribution. Senryu is not a fork, just Haiku with extra stuff. It's in development on haikuware.com:

Merry Christmas to everyone!

What do I look for in a Haiku compatible Motherboard & CPU?

Forum thread started by macsociety on Thu, 2010-12-23 19:02

I have already read the forums where users let us know what computer or products they have and if Haiku worked on them, but that list is fairly old in computer years. Something sold in summer 2010 is already older model that more than likely discontinued. At least the one I looked up was already from a poster in summer 2010.

Anyway, I really want to build my first PC but it will be ONLY for Haiku, maybe Linux if I had to. I am a Mac user so don't have a spare PC to tinker on. I did do the VMWare and ran Haiku but my fans in my Macbook Air went nuts and could not be throttled down so I would prefer to have a real desktop system running Haiku to learn on.

So, I don't want to buy an expensive motherboard and CPU to find out it will not work with Haiku. That would royally suck.

So, are there some basic guidelines to follow to give me the best chance of buying a Haiku 100% compatible motherboard and CPU. I hear this VESA video word sometimes. Is that it, make sure it supports VESA?

Please offer basic guidelines I need to stock to so I have the best chance of building a Haiku only system.

I would like a AMD Phenom CPU of some kind. One that is new and current model. One that has 4 cores or maybe 6 if that works for Haiku.

Same goes for motherboard, one that supports current graphic standards and speed standards.

Thanks

tj

Lua bindings for the Haiku API

Forum thread started by HaikuForever on Wed, 2010-12-22 12:38

Hi everyone,

as some of you may know, the Lua programming language has already been ported to Haiku (ports.haiku-files.org/wiki/dev-lang/lua). However, support for the native Haiku API is still missing; in other words, we need someone to work on Lua bindings for the Haiku API. Any volunteers?

While C++ will always remain the undisputed language of choice for Haiku programming, having at our disposal other (more user-friendly) languages would be not only nice, but also a major boost for Haiku.
Lua is an incredibly easy language to learn and use, and very powerful at the same time. Implementing a proper Lua support in Haiku is sure to attract lots and lots of developers (interestingly, Lua is the favorite language of many game developers).

Darkwyrm (the author of the C++ programming lessons for Haiku) has kindly offered to share his expertise (in particular, with regard to the GUI interface) with anyone willing to work on creating the Lua bindings, though he is too busy to take up the project himself.

Will some brave soul step forth and get this work started?

Thanks

[Note: I am double posting this both on the Haiku-OS and the Haikuware forums, not being sure which place is the most appropriate - To moderators: feel free to move this posting to where it fits]

Some questions about Haiku

Forum thread started by asifnaz on Tue, 2010-12-21 16:34

I am quite familiar with free and open source software community . I am very excited about Haiku .

I have some questions about Haiku usage .

what web browser it uses ..????

How to install an application for example a word processor (in my case I will use FOSS "Abiword" )

(I dont mind using shell commands )

why it uses single click mouse like Mac OS X

when we will have a stable and final release of this wonderful OS "Haiku"

what is philosophy behind Haiku

thank you

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