Newbie Developer Forum

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Running SVN on Haiku

Forum thread started by TheNerd on Thu, 2007-09-20 21:59

I am trying to get SVN to work on Haiku and when I type any command with SVN in it I get the following error messages.

svn: error: cannot set LC_ALL locale
svn: error: environment variable LANG is not set
svn: error: please check that your locale is set

Anyone know if this can be fixed?

Thanks

programming question

Forum thread started by TheNerd on Mon, 2007-09-17 21:25

I am looking into writing some code. I've been interested in learning C but have found it difficult to find tutorials that are C specific. Most of what I find is C and C++. Now I'm a n00b when it comes to programming but do I need to learn both?

I seem to have found one tutorial (http://winprog.org/tutorial/) that shows some examples of using the Windows API but all other tutorials seem to be oriented towards C++ so I am thinking that this one is also...

I don't know much about programming so I was going to start in Windows because my laptop has XP installed and this is the machine I carry around with me.

I've gone through some basic C tutorials that were terminal/command line oriented so I'm starting to catch on to the basics.

Development on Haiku

Forum thread started by andreasf on Sun, 2007-09-02 20:43

Hello,

I've been reading that Haiku is getting close to self-hosting. Unfortunately "close" includes that there is no full set of development tools in the image yet. With Oliver Tappe's GCC from BeBits and some fiddling I have managed to compile a Hello World app.

Is there any semi-official documentation on how to setup a GCC environment on Haiku?

To get my Hello World to compile I needed to rename/remove GCC's stdio.h so that Haiku's posix/stdio.h is used instead. However when trying to compile e.g. Perl I keep getting more and more header file errors...

Thanks for any hints.

Get pointer to an image

Forum thread started by greg2 on Thu, 2007-08-23 06:09

Hi,

i want to load texture for an openGL Application under BeOS/Haiku, but i don't want to use external libraries such as libpng, libjpeg, ...

Is there an api under the BeOs API which could allow me to load an image (.bmp, jpg, .png, ...) and get its pixel data pointer ?
(like OLE IPICTURE under Windows).

There can i found info about that ? ( what can i put in google ?)

Thanks.

Getting Haiku to work

Forum thread started by duaneb on Sun, 2007-08-19 16:00

Hi, this is Duane (bailey.d.r |at| gmail.com); I introduced myself a few days ago on the mailing list.

Well, I downloaded haiku, and it's running OK in vmware, but my usb keyboard and mouse don't appear to work when I boot haiku up off of my ide drive, and I can't stand working in vmware (the gui is horribly sluggish, and there doesn't appear to be sshd for haiku!).

Also, I can't figure out for the life of me how to install software on haiku. There aren't any development tools, ssh, or a webbrowser, so the distro is effectively useless since I can't develop on it. What should I do?

Did Faltercon attract new devs?

Forum thread started by TheNerd on Fri, 2007-08-17 03:23

Over the past few days I've seen 3 posts to the dev mailing list from new folks looking to get involved. Does anyone know if these good folks were present at Faltercon or are the coming to Haiku from somewhere else?

Best solution for cross-platform games?

Forum thread started by Kevin Ar18 on Wed, 2007-08-15 07:05

What are some of the better solutions for dealing with cross-platform games in the three areas of input, sound, and networking.
There is, of course, SDL; however, I was hoping to find a free source solution using a license like Haiku (MIT, BSD, or public domain). There is Allegro, but I'm not sure what to make of the donationware license.
Are there any such libraries out there? If not for all three, maybe one of the items like just sound or just input?
...or would specifically coding these three areas for each OS be the better solution?

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