Newbie Developer Forum

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Please use the "this"-Pointer in your classes!

Forum thread started by FraGro on Tue, 2006-02-14 14:02

Hello,

I'm a "NewBe" :wink: in Haiku programming (but not in C++) and looking for a little piece code to take my little part to this great projekt.

BeOS in a database

Forum thread started by inseculous on Mon, 2006-02-13 20:50

I've got an idea for a new project but would like some feedback from everyone before I get too far into it. I'd like to create a web (ie mysql/php or a wiki) database for the BeOS/Haiku. What I was thinking is creating a database that lists all the files found in the basic installs of all known BeOS flavors (R5/Dana/Zeta/Max/PhOS/Haiku). This database would allow users to lookup a file and get info on it such as where it should be located, what it's for, how to use it etc..

Mapping the system this way will help new users figure out what the strange file in /boot/beos/bin is and how to use it; it also will allow developers to best guage what is already on the system/where their new files should go and generally allow for exploration of the files that come with a distro without having to rely on the help of web forums and the community in general. Not that we as a community are unfriendly to new comers, but I know I get great satisfaction from finding out this stuff without a lot of help from others. I don't want to be draconian about this, just having it as a best practice/guide for people to help maintain some consistancy. Or just as a informational reference.

As a kin to this idea is doing the same for the mime types to centralize/standardize them to a "basic default" that may help troubleshooting. Seeing that Be and Haiku depend on the mimes quite a bit it would, IMHO, be good to keep a clean, well organized and basic listing of the core mimes for Be. Possably adding to this would be a way for developers to add there own to keep from running into dups, like Be used to do.

Please be as frank as filters allow. I would really like to know if the community would find this useful.

What is the recommended development environment for Haiku?

Forum thread started by Andreas Kaenner on Thu, 2006-02-09 07:55

Hi,

should I install BeOS Max or do I need Zeta?

Any recommendations?
Andreas

Build troubles

Forum thread started by BrandonTurner on Sat, 2006-01-28 00:35

I am having a lot of problems with the build envirment in general. I'm not used to this type of of envirnment where you need a custom toolchain and such which is entirely my fault. Is there a script to set it up perhaps? Or even better, a VMware / QEMU image that has the envirnment already set up and ready to go. I am wasting a lot of time of setting all this up and i get the feeling it is going to be a long time before i will get it right and am to build haiku, so it would save me tons of time.

Where is the source for the custom jam?

Forum thread started by BrandonTurner on Fri, 2006-01-27 23:22

trunk/src/tools does not contain a folder called "jam". There is a trunk/build/jam however that doesnt look like it has source code in it for jam.

building Haiku with more aggressive C(XX)FLAGS

Forum thread started by lior on Thu, 2005-12-29 12:48

ATM Haiku is built with a single simple -O optimize flag. Did somebody already give it a try to build with more aggressive C(XX)FLAGS like "-march=athlon-xp -O2 -fomit-frame-pointer" or to be more generic, "-march=i686 -O2 -mmmx -fomit-frame-pointer"? Are there stability problems expected with more optimization than -O?

VoIP + SIP???

Forum thread started by HaiCube on Wed, 2005-11-23 12:40

Hi,

This probably belongs to the GE list but I drop a note here anyway since I think GE should be part of the Haiku site instead of stuffed away somewhere in secrecy ;P

Has anyone any plans on preparing Haiku for VoIP integration etc? I would imagine VoIP or whatever protocol is used really need high responsiveness (which is generally no problem for BeOS/Haiku stufF). However, since VoIP will become more and more of an important part of the computer world, may I suggest that either the Media KIT or another Kit called "Voice Interaction" to be created. You devs probably knows where to place this better than me.

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