Derived From:BMediaNode
Mix-in Classes:
Declared In:media/FileInterface.h
Allocation:Constructor only
Class Overview

Constructor and Destructor




Member Functions


virtual void DisposeFileFormatCookie(int32 cookie) = 0;

This function must be implemented to dispose of a cookie used for iterating over file formats your node supports. If the cookie is a reference to a data block, you should free it; otherwise, you can just return without doing anything.


virtual status_t HandleMessage(int32 message,
                               const void* data,
                               size_t size);

Implement this function to handle messages that arrive on your control port; see BMediaNode::HandleMessage() for details.


virtual status_t GetDuration(bigtime_t* outDuration) = 0;

Implement this function to return in outDuration the duration, in microseconds of the media data in the file currently being worked on.

If there is no file in use, or the file isn't valid, return a negative error code; otherwise, return B_OK.


virtual status_t GetNextFileFormat(int32* cookie,
                                   media_file_format* outFormat) = 0;

The first time this function is called, cookie will be 0. Return information about the first file format you support in outFormat and set cookie to some meaningful (non-zero) value that you can use to track where you are in the list of formats you support, then return B_OK.

On successive calls to GetNextFileFormat(), you should return successive file format information and change cookie as necessary to remember where you are in the list. Return B_OK each time you successfully return information about a file format.

Once you run out of formats, return B_ERROR.

GetRef(), SetRef()

virtual status_t GetRef(const entry_ref* outRef,
                        BMimeTypeoutMimeType) = 0;
virtual status_t SetRef(const entry_ref& file,
                        bool create,
                        bigtime_t* outDuration) = 0;

Implement GetRef() function to return, in outRef, the entry_ref of the file with which the node is currently working. You should also return the MIME type of the file in outMimeType.

When an application or other client wants your node to use a specific file, the SetRef() function will be called. The file to be used is specified by file, which may or may not exist. If create is true, you should create a new file (erasing an existing file, if one's already there), initialize the file for writing, then store 0 in outDuration.

If create is false, you should open the existing file and put the actual running time of the file into outDuration.

Return B_OK if successful; otherwise, return a negative error code, as appropriate. If you forget to implement these functions, they'll always return B_ERROR.


virtual status_t SniffRef(const entry_ref* file,
                          char* outMimeType,
                          float* outQuality) = 0;

When the system (or an application program) finds an unknown file, it can call BMediaRoster to try to identify the file. Your node's SniffRef() function will be called so your node can look at the file.

Inspect the file referenced by file. If you can handle the format, set outMimeType to the MIME type of the file format (the buffer is 256 bytes long), and set outQuality to indicate how well you can process the file (where 0.0 means you can't handle it at all and 1.0 means the file format is a privately-owned format that your application handles perfectly).

If you know how to identify the file, but not how to play or record it, return 0.0 for outQuality.

If you know how to decode only some parts of the file, but not all of them, set outQuality to 0.4 or to 0.6 if you can handle both audio and video contained in the file, but not other forms of media data that are present.

Set outQuality to 0.9 if you can handle the format very well, but it's a publicly-defined format whose specifications you don't control. You should only return an outQuality value of 1.0 if the file format specifications are in your control and you implement them perfectly.

Interpolate between these values to give the best estimate you can of your ability to handle the file, so selection of the most suitable node can be made. For instance, if your node does low-quality but high-speed processing of an audio format, you might subtract a little bit from the outQuality value you might otherwise return.

Return B_OK if you successfully sniff the file and have something to say about its contents; otherwise return an appropriate error code. If you don't know the file format at all, you should return B_MEDIA_NO_HANDLER.

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