This function's results are unpredictable if either rectangle is invalid.
| Class Overview |
| Member | Description |
|---|---|
float | The value of the rectangle's left side. |
float | The value of the rectangle's top. |
float | The value of the rectangle's right side. |
float | The value of the rectangle's bottom. |
inline BRect(float left,
float top,
float right,
float bottom);
inline BRect(BPoint leftTop,
BPoint rightBottom);
inline BRect(BRect& rect);
inline BRect();
Initializes a BRect as four sides, as two diametrically opposed corners,
or as a copy of some other BRect object. A rectangle that's not assigned
any initial values is invalid, until a specific assignment is made,
either through a Set()
function or by setting the object's data members directly.
bool Contains(BPoint point) const;
bool Contains(BRect rect) const;
bool Intersects(BRect rect) const;
Contains() returns true if
point or rect lies entirely within
the BRect's
rectangle (and false if not). A rectangle contains the points that lie
along its edges; for example, two identical rectangles contain each other.
Intersect() returns true if the
BRect has any area—even a corner or
part of a side—in common with rect, and
false if it doesn't.
This function's results are unpredictable if either rectangle is invalid.
See also:
& (intersection),
| (union),
BPoint::ConstrainTo()
void InsetBy(float x,
float y);
void InsetBy(BPoint point);
BRect& InsetBySelf(float x,
float y);
BRect& InsetBySelf(BPoint point);
BRect InsetByCopy(float x,
float y);
BRect InsetByCopy(BPoint point);
void OffsetBy(float x,
float y);
void OffsetBy(BPoint point);
BRect& OffsetBySelf(float x,
float y);
BRect& OffsetBySelf(BPoint point);
BRect OffsetByCopy(float x,
float y);
BRect OffsetByCopy(BPoint point);
void OffsetTo(float x,
float y);
void OffsetTo(BPoint point);
BRect& OffsetToSelf(float x,
float y);
BRect& OffsetToSelf(BPoint point);
BRect OffsetToCopy(float x,
float y);
BRect OffsetToCopy(BPoint point);
Sorting out the different versions, there are three basic rectangle-manipulation functions here:
InsetBy() insets the sides of the
BRect's rectangle by x units (left
and right sides) and y units (top and bottom). Positive inset values
shrink the rectangle; negative values expand it. Note that both sides
of each pair moves the full amount. For example, if you inset a BRect
by (4,4), the left side moves (to the right) four units and the right
side moves (to the left) four units (and similarly with the top and
bottom).
OffsetBy() moves the BRect
horizontally by x units and vertically by
y units. The rectangle's size doesn't change.
OffsetTo() moves the BRect
to the location (x,y).
If a BPoint argument
is used, the BPoint's
x and y values are used as the
x and y arguments.
The …Self() versions of the functions are the same as the simpler
versions, but they conveniently return the modified BRect.
The …Copy() versions copy the
BRect, and then modify and return the copy (without
changing the original).
inline bool IsValid() const;
Returns true if the BRect's
right side is greater than or equal to its
left and its bottom is greater than or equal to its top, and false
otherwise. An invalid rectangle can't be used to define an interface area
(such as the frame of a view or window).
void PrintToStream() const;
Prints the contents of the BRect object to standard out in the form:
"BRect(left, top, right, bottom)"
inline void Set(float left,
float top,
float right,
float bottom);void SetLeftTop(const BPoint point);void SetLeftBottom(const BPoint point);void SetRightTop(const BPoint point);void SetRightBottom(const BPoint point);BPoint LeftTop() const;BPoint LeftBottom() const;BPoint RightTop() const;BPoint RightBottom() const;
Set() sets the object's rectangle by defining
the coordinates of all four sides. The other Set…()
functions move one of the rectangle's corners
to the BPoint argument;
the other corners and sides are modified
concomittantly. None of these functions prevents you from creating an
invalid rectangle.
The BPoint-returning
functions return the coordinates of one of the
rectangle's four corners.
inline float Width() const;inline int32 IntegerWidth() const;inline float Height() const;inline int32 IntegerHeight() const;
Width() returns the numerical difference between the rectangle's right
and left sides (i.e. right - left). IntegerWidth() does the same,
but rounds up in the case of a fractional difference.
Height() and IntegerHeight()
perform similar calculations for the height
of the rectangle (i.e. bottom - top
and ceil(bottom - top)).
The width and height of a BRect's rectangle, as returned through these
functions
inline BRect& operator =(const BRect from);
Copies from's rectangle data into the left-side object.
bool operator ==(BRect ) const;bool operator !=(BRect ) const;
== returns true if the two
objects' rectangles exactly coincide.
!= returns true if the two
objects' rectangles don't coincide.
BRect operator &(BRect ) const;
Creates and returns a new BRect that's the intersection of the two
operands. The new BRect encloses the area that the two operands have in
common. If the two operands don't intersect, the new BRect will be
invalid.