| Class Overview |
BRoster();Sets up the object's connection to the roster service.
When an application constructs its
BApplication object, the system
constructs a BRoster object and assigns it to the
be_roster global variable. A BRoster is
therefore readily available from the time the
application is initialized until the time it quits; you don't have to
construct one. The constructor is public only to give programs that don't
have BApplication
objects access to the roster.
status_t ActivateApp(team_id team) const;
Activates the team application (by bringing one of its windows to the
front and making it the active window). This function works only if the
target application has a window on-screen. The newly activated
application is notified with a B_APP_ACTIVATED message.
See also:
BApplication::AppActivated()
void AddToRecentDocuments(const entry_ref* document,
const char* appSig = NULL) const;void GetRecentDocuments(BMessage* refList,
int32 maxCount,
const char* ofType = NULL,
const char* openedByAppSig = NULL) const;
void GetRecentDocuments(BMessage* refList,
int32 maxCount,
const char* ofTypeList[] = NULL,
int32 ofTypeListCount,
const char* openedByAppSig = NULL) const;
AddToRecentDocuments() adds the document file
specified by document to
the list of recent documents. If you wish to record that a specific
application used the document, you can specify the signature of that
application using the appSig argument; otherwise
you can specify NULL.
GetRecentDocuments() returns a list of the most recent documents. The
BMessage
refList will be filled out with information about the
maxCount most recently used documents. If you want to
obtain a list of documents
of a specific type, you can specify a pointer to that MIME type string in
the ofType argument. Likewise, if you're only interested in files that
want to be opened by a specific application, specify that application's
signature in openedByAppSig; if you don't care, pass
NULL.
If you want to get a list of files of multiple types, you can specify a
pointer to an array of strings in ofTypeList, and the number of types in
the list in ofTypeListCount.
Specifying NULL for ofType will fetch all files of all types.
The resulting refList will have a field,
refs, containing the
entry_refs to the resulting list of files.
void AddToRecentFolders(const entry_ref* folder,
const char* appSig = NULL) const;void GetRecentFolders(BMessage* refList,
int32 maxCount,
const char* openedByAppSig = NULL) const;
AddToRecentFolders() adds the folder specified by folder to the list of
recent folders. If you wish to record that a specific application used
the folder, you can specify the signature of that application using the
appSig argument; otherwise you can use NULL.
GetRecentFolders() returns a list of the most recently-accessed folders.
The BMessage refList will be filled out with information about the
maxCount most recently used folders. If you're only interested in folders
that were used by a specific application, specify that application's
signature in openedByAppSig; if you don't care, pass NULL.
The resulting refList will have a field,
refs, containing the
entry_refs to the resulting list of folders.
status_t Broadcast(BMessage* message) const;
status_t Broadcast(BMessage* message,
BMessenger reply_to) const;
Sends the message to every running application, except to those
applications (B_ARGV_ONLY) that don't accept messages. The message is
sent asynchronously with a timeout of 0. As is the case for other
message-sending functions, the caller retains ownership of the message.
This function returns immediately after setting up the broadcast
operation. It doesn't wait for the messages to be sent and doesn't report
any errors encountered when they are. It returns an error only if it
can't start the broadcast operation. If successful in getting the
operation started, it returns B_OK.
Replies to the broadcasted message will be sent via the reply_to
BMessenger, if specified. If reply_to is absent, the replies will be lost.
See also: BMessenger::SendMessage()
status_t FindApp(const char* type,
entry_ref* app) const;
status_t FindApp(entry_ref* file,
entry_ref* app) const;
Finds the application associated with the MIME data type or with the
specified file, and modifies the app entry_ref structure so that it
refers to the executable file for that application. If the type is an
application signature, this function finds the application that has that
signature. Otherwise, it finds the preferred application for the type. If
the file is an application executable, FindApp() merely copies the file
reference to the app argument. Otherwise, it finds the preferred
application for the filetype.
In other words, this function goes about finding an application in the
same way that Launch()
finds the application it will launch.
If it can translate the type or file into a reference to an application
executable, FindApp() returns B_OK. If not, it returns an error code,
typically one describing a file system error.
See also: Launch()
status_t GetAppInfo(const char* signature,
app_info* appInfo) const;
status_t GetAppInfo(entry_ref* executable,
app_info* appInfo) const;
status_t GetRunningAppInfo(team_id team,
app_info* appInfo) const;status_t GetActiveAppInfo(app_info* appInfo) const;
These functions return (in appInfo) information about a specific
application. In all cases, the application must be running.
GetAppInfo() finds an app that has the
given signature, or that was launched from the
executable file. If there's more than one such
app, the function chooses one at random.
GetRunningAppInfo() reports on the app
that corresponds to the given team
identifier.
GetActiveAppInfo() reports on the
currently active app.
If they're able to fill in the
app_info
structure with meaningful values, these functions return
B_OK.
GetActiveAppInfo() returns
B_ERROR if there's no active application.
GetRunningAppInfo() returns
B_BAD_TEAM_ID if team
isn't a valid team identifier for a running application.
GetAppInfo() returns
B_ERROR if the application isn't running.
The app_info structure contains the following fields:
| Field | Description |
|---|---|
thread_id |
The identifier for the application's main thread of execution, or
-1 if the application isn't running. (The main thread is the thread
in which the application is launched and in which its |
thread_id |
The identifier for the application's team, or -1 if the
application isn't running. (This will be the same as the team passed to
|
port_id | The port where the application's main thread receives messages, or -1 if the application isn't running. |
uint32 | A bitfield that contains information about the behavior of the application. The
unit32 The result will match one of these three modes:
These modes affect |
entry_ref | A reference to the file that was, or could be, executed to run the
application. (This will be the same as the executable passed to
|
char[] | The signature of the application. (This will be the same as the
signature passed to |
See also:
Launch(),
BApplication::GetAppInfo()
Fills in the teams BList
with team identifiers for applications in the
roster. Each item in the list will be of type team_id. It must be cast to
that type when retrieving it from the list, as follows:
BList*teams= newBList;be_roster->GetAppList(teams); team_idwho= (team_id)teams->ItemAt(someIndex);
The list will contain one item for each instance of an application that's running. For example, if the same application has been launched three times, the list will include the team_ids for all three running instances of that application.
If a signature is passed, the list identifies only applications running
under that signature. If a signature isn't specified, the list identifies
all running applications.
See also:
TeamFor(), the
BMessenger constructor
void GetRecentApps(BMessage* refList,
int32 maxCount) const;
GetRecentApps() returns a list of the most recently-launched
applications. The BMessage
refList will be filled out with information
about the maxCount most recently-launched applications.
The resulting refList will have a field, "refs", containing the
entry_refs to the resulting applications.
status_t Launch(const char* type,
BMessage* message = NULL,
team_id* team = NULL) const;
status_t Launch(const char* type,
BList* messages,
team_id* team = NULL) const;
status_t Launch(const char* type,
int argc,
char** argv,
team_id* team = NULL) const;
status_t Launch(const entry_ref* file,
const BMessage* message = NULL,
team_id* team = NULL) const;
status_t Launch(const entry_ref* file,
const BList* messages,
team_id* team = NULL) const;
status_t Launch(const entry_ref* file,
int argc,
char** argv,
team_id* team = NULL) const;
Launches the application associated with a MIME type or with a particular
file. If the MIME type is an application signature, this function
launches the application with that signature. Otherwise, it launches the
preferred application for the type. If the file is an application
executable, it launches that application. Otherwise, it launches the
preferred application for the file type and passes the file reference to
the application in a B_REFS_RECEIVED message. In other words, Launch()
finds the application to launch just as FindApp() finds the application
for a particular type or file.
If a message is specified, it will be sent to the application on-launch
where it will be received and responded to before the application is
notified that it's ready to run. Similarly, if a list of messages is
specified, each one will be delivered on-launch. The caller retains
ownership of the BMessage
objects (and the container BList); they won't
be deleted for you.
Sending an on-launch message is appropriate if it helps the launched
application configure itself before it starts getting other messages. To
launch an application and send it an ordinary message, call Launch() to
get it running, then set up a BMessenger object for the application and
call BMessenger's
SendMessage() function.
If the target application is already running, Launch() won't launch it
again, unless it permits multiple instances to run concurrently (it
doesn't wait for the messages to be sent or report errors encountered
when they are). It fails for B_SINGLE_LAUNCH and B_EXCLUSIVE_LAUNCH
applications that have already been launched. Nevertheless, it assumes
that you want the messages to get to the application and so delivers them
to the currently running instance.
Instead of messages, you can launch an application with an array of
argument strings that will be passed to its main() function. argv
contains the array and argc counts the number of strings. If the
application accepts messages, this information will also be packaged in a
B_ARGV_RECEIVED message that the application will receive on-launch.
If successful, Launch() places the identifier for the newly launched
application in the variable referred to by team and returns B_OK. If
unsuccessful, it sets the team variable to -1 and returns an error
code, typically one of the following:
| Return Code | Description |
|---|---|
| The |
| The application is already running and can't be
launched again (it's a |
| The attempt to launch the application failed for some other reason, such as insufficient memory. |
A file system error. | The |
See also: the
BMessenger class,
GetAppInfo(),
FindApp()
status_t StartWatching(BMessenger target,
uint32 events = B_REQUEST_LAUNCHED | B_REQUEST_QUIT) const;status_t StopWatching(BMessenger target) const;
StartWatching() initiates the application event monitor, which is used
for keeping track of events such as application launches. The caller
specifies the events to monitor through the events argument; target is
the BMessenger to which the corresponding notification messages are sent.
The events flags and the corresponding messages are listed below:
| Flag | Message |
|---|---|
B_REQUEST_LAUNCHED | B_SOME_APP_LAUNCHED |
B_REQUEST_QUIT | B_SOME_APP_QUIT |
B_REQUEST_ACTIVATED | B_SOME_APP_ACTIVATED |
The fields in a notification message describe the application that was launched, quit, or activated:
| Field | Type | Description |
|---|---|---|
mime_sig | B_STRING_TYPE | MIME signature |
team | B_INT32_TYPE | team_id |
thread | B_INT32_TYPE | thread_id |
flags | B_INT32_TYPE | application flags |
ref | B_REF_TYPE | executable's entry_ref |
StopWatching() terminates the application monitor previously initiated
for a given BMessenger.
team_id TeamFor(const char* signature) const;
team_id TeamFor(entry_ref* executable) const;
bool IsRunning(const char* signature) const;
bool IsRunning(entry_ref* executable) const;
Both these functions query whether the application identified by its
signature or by a reference to its executable file is running.
TeamFor() returns its team identifier if it is, and
B_ERROR if it's not. IsRunning() returns
true if it is, and false if it's
not.
If the application is running, you probably will want its team identifier
(to set up a BMessenger
, for example). Therefore, it's most economical to
simply call TeamFor() and forego IsRunning().
If more than one instance of the signature application is running, or if
more than one instance was launched from the same executable file,
TeamFor() arbitrarily picks one of the instances and returns its
team_id.
See also: GetAppList()
B_BACKGROUND_APPB_ARGV_ONLYB_LAUNCH_MASK
These constants are used to get information from the flags field of an app_info structure.
See also:
BRoster::GetAppInfo(),
"Launch Constants" below
B_MULTIPLE_LAUNCHB_SINGLE_LAUNCHB_EXCLUSIVE_LAUNCH
These constants explain whether an application can be launched any number
of times, only once from a particular executable file, or only once for a
particular application signature. This information is part of the flags
field of an
app_info
structure and can be extracted using the
B_LAUNCH_MASK constant.
See also:
BRoster::GetAppInfo(),
"Application Flags" above
typedef struct {
thread_id thread;
team_id team;
port_id port;
uint32 flags;
entry_ref ref;
char signature[B_MIME_TYPE_LENGTH];
app_info(void);
~app_info(void);
} app_infoThis structure is used by
BRoster's
GetAppInfo(),
GetRunningAppInfo(),
and
GetActiveAppInfo()
functions to report information about an
application. Its constructor ensures that its fields are initialized to
invalid values. To get meaningful values for an actual application, you
must pass the structure to one of the
BRoster
functions. See those functions for a description of the various fields.