BShelf

A BShelf is an object that you "attach" to a view in order to make the view accept dropped BDragger objects. In user-talk, a shelf receives and displays replicants. Attaching a BShelf to a view (called the "container" view) is remarkably simple:

BShelf *shelf = new BShelf(container_view);

That's all there is to it: With this single line of code, container_view is primed to accept and (automatically) display dropped replicants. A dropped replicant becomes a child of the container view. The container view itself can be any BView object—you don't alter the view in any way, or even tell it that it's going to be a container.

Note
Note

Attaching a shelf to a view is performed by the BShelf constructor only. You can't create a BShelf and then decide which view you want it to serve.


Dropping into the View Hierarchy

When the user drops a replicant on a container view, the view receives a B_ARCHIVED_OBJECT message that contains a BDragger and the dragger's target (a BView). These two views (the BDragger and its target) are related as parent-child, child-parent, or as siblings (as explained in the BDragger class). The "more elderly" of the two objects is added as a child of the container view; if they're siblings, the two objects are both added as children.

You can also send or post B_ARCHIVED_OBJECT messages to a BShelf to simulate a drag and drop.


Other BShelf Features

Settings.

A BShelf can configure itself from a "settings" file, and can write its contents to that file. Your only chance to associate a BShelf with a settings file is during construction. You can save the contents at any time through the Save() function.

Replicant rejection.

A BShelf can reject replicants, and can adjust the position of the replicants that it accepts. These features are provided through the hook functions CanAcceptReplicantMessage(), CanAcceptReplicantView(), and AdjustReplicantBy(). A named shelf can also reject replicants, as explained next.

BShelf names.

When a replicant message is dropped on the shelf, the shelf's name (set in the constructor) is compared to the dropped message's "shelf_type" field (if it has one). If the two don't match, the replicant rejects the shelf. In this way, individual replicants can be picky about the shelves that they want to be displayed on. By default, a shelf accepts replicants that don't have a "shelf_type" field. However, if a BShelf is set to "enforce type" (set through SetTypeEnforced()), then it will only accept replicants that name the shelf (in their "shelf_type" fields).

Persistent IDs

A BShelf assigns each replicant a unique id that's valid for as long as the replicant is attached to the shelf. Replicant ids don't change, even if the shelf is Save()'d and then later restored (through the constructor).

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