After a long hiatus, here is the next lesson in the series. Lesson 22 begins a project which will delve deeper into what is involved in developing larger projects in Haiku. In this case, we begin working on a text editor, QuickEdit.
Programming with Haiku, Lesson 22
Lesson 22 Source Code
Here is a topic that for the longest time as a BeOS/Haiku developer, I had no idea how to do and didn't really feel enthused on the concept of learning. Of course, now all the major platforms have desktop gadgets. Ironically, writing a replicant is really easy if you already know how to write basic Haiku GUI applications already. Find out how in this lesson.
Programming with Haiku, Lesson 21
In this lesson we seek to understand the part of the Interface Kit which lets us move things around in Tracker using the mouse. We will examine both ways of transferring information from one program to another, both the simple way and the more flexible (and complicated) method.
Programming with Haiku, Lesson 20
When we last looked at application scripting in Haiku, we merely scratched the surface. Using the hey command and the basic concepts behind the Haiku scripting model, we were able manipulate running applications to do our bidding. Now we will delve into the C++ code which can do the same thing with much greater flexibility and even implement scripting support in our own GUI controls.
Programming with Haiku, Lesson 19
After a _long_ hiatus, Lesson #18 is available for your reading pleasure. The topic? Scripting Haiku applications, possibly one of the least understood aspects of the operating system. Learn about hey command, its uses, and even see some of the most English-like bash commands ever. Also see how to make almost any Haiku application answer your beck and call and tinker around the operating system with an updated version of the ScriptWorld demo application, Scripting Explorer.
Programming with Haiku, Lesson 18
Supplemental Source Code: Scripting Explorer
This lesson is one of several which delves into the art of control writing for Haiku -- not just a quick-and-dirty hack on an existing one, but writing a new control which rivals existing ones in quality and features. Learn how controls handle drawing themselves and write a basic color display control.
Programming with Haiku, Lesson 17
Most people think of fonts as merely a means to an end, but in this lesson we will take a crash course in typography and the very basics of displaying text in Haiku. Also included is a review of the second unit, lessons 6 through 15.
Programming With Haiku , Unit 2 Review
Programming With Haiku, Lesson 16