A Decade of Haiku

News posted on Thu, 2011-08-18 18:12

Ten years ago today, the first post appeared on the mailing list of our project - then still called "OpenBeOS" - officially marking the start of our endeavor. Back then, with the imminent demise of Be Inc., there was an excitement and creative motivation in the air, that lead many to think a first release was only a matter of a few years. As it turns out, this estimation was a bit too optimistic...

Others didn't have confidence in the project and attested a quick dissolving before having anything to show. They were apparently wrong too. After ten years Haiku is still here and making progress. And with a quite stable and feature rich Alpha 3 we have a pretty good picture of what R1 will look like.

In those 10 years many developers came and went, and some are still around, coding away with a passion. With further progress more and more non-coders became active and did their part to improve the system. This continued passion and determination in realizing a shared vision makes me confident that we'll see Haiku around in another ten years time. I wonder what soon-to-be-released version of Haiku we'll be excited about then...

Haiku turns 9 today!

News posted on Wed, 2010-08-18 14:44

DaaT over at IsComputerOn reminds us that today is Haiku's 9th birthday!

I guess we were so busy, we forgot to post something... shame on us!

Haiku Turns 6!

News posted by mmlr on Sat, 2007-08-18 17:00

We are excited to announce that having reached the 18th of August, 2007, the Haiku project is now six years old!
Read on for some more details...

When the decision to start Haiku these six years ago was made (then still called OpenBeOS), the motivation to reach the goal of creating a functioning BeOS clone was very high. Over time this motivation has seen many ups and downs, and there have been times where development was really stagnant, but there were always the other times in which you could really feel how the system got forward. These rushes of development have also motivated me personally a number of times to follow my todo list and to eventually achieve my development goals. We are pleased to look back and see that we have managed to make this vision become reality to a great extent.

The past few weeks have been very productive. Many critical problems were solved, and stability increased on a daily basis. We can say that we take big steps towards our first alpha release which is set to happen when we can officially self-host. This means that we anticipate to get to a state where a current revision of the Haiku tree can be checked out and built successfully, including all necessary tools - completely from within Haiku. There are still some bigger steps to take until this becomes a reality, but we find it important to have a concrete target to reach.

We'd also like to take this opportunity to thank all the people that helped us get where we are now. The continued effort of the various developers have made the system bootable, and the great support from the community helped us not to lose our faith during the process. We are grateful for both, and we hope that we can fulfill the hopes and expectations set into Haiku.

As a small "present" there is an exclusive birthday T-Shirt design available from Cafepress. Get it while it's hot!

Thank you all!

Marcom For Fun

News posted by admin on Fri, 2006-08-18 12:00

Happy 5th Birthday, Haiku! Has it been five years, already? Seems like just yesterday. Let's celebrate with a new article. :)

Welcome, IBM. Seriously.
Apple created an ad with the above text when the IBM PC came out. That was pretty bold, considering that IBM had a market cap hundreds of times that of Apple at that time. That is the sort of marketing that either makes a huge splash or flops badly. Apple has consistantly had this sort of bold marketing, and has mostly splashed.

Today, on Haiku's fifth birthday, I am wondering if we shouldn't have that same sort of boldness in marketing. The rest of the world is still far behind BeOS R5 in many features. No one has the quality of plug and play. No one has the file system search capabilities and speed. No one has the quality of API, although I admit that is somewhat subjective. Apple is just adding virtual desktops. Windows still doesn't have them. And, of course, neither of those companies can beat the price of Haiku.

It goes further, though. The PC world is really just now catching the vision "One processor per person is not enough" - something that we knew 10 years ago. Average people are starting to use their computers for more media and entertainment purposes. Convergence is becoming something more than a way to sell high end PC boxes. The vast majority of people are "computer literate". But maybe most important to us is that people are looking for a better way to use their computers. I hear, nearly every day, people complaining about their PC with a Seinfeld-esque "But whaddya gonna do, it's Windows" approach. Most marketers would kill to be in the position that Haiku will be in when R1 is released - millions of potential users who are anxious to switch, if only they could find a product that would do what they want.

We are creating a new team within Haiku - a Marketing/Communications (Marcom) team. Koki is leading it. For those who don't know him, Koki is a long time member of the BeOS community. He is fluent in Japanese, English and Spanish. He is also a professional in the realm of marketing with more than 10 years of experience. He will be responsible for website content, starting the Haiku User Groups (HUGs), WalterCon, press inqueries and marketing materials. I resisted this for a long time because I don't believe in bragging about what you haven't done, known in the industry as pre-announcing product. We are coming closer and closer, though, to the point where we will be bragging about what we have done. We need to be ready.

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