[GSoC 2023] .NET Developer Platform - Progress Report #5

Blog post by Trung Nguyen on Sun, 2023-08-13 00:00

Project status overview

The long awaited stateful FD monitoring has finally been implemented on Haiku, and there now is a partial implementation of kqueue usable in libbsd. Therefore, Release builds of .NET can now work properly (after some more hacks) and have been set as the default in my custom dotnet-install.sh script.

Due to some technical difficulties in parsing Doxygen documentation and converting it to the XML format used in C#, I have delayed my effort to generate documentation for the Haiku API bindings. Instead, I am going to resume my effort of bootstrapping .NET on Haiku, as mentioned in my second report.

There are still a few more obstacles preventing from the most basic components (clr.runtime) from being built natively on Haiku: one is related to sockets, another related to the recent GCC 13.2.0 update for Haiku.

Technical details

kqueue for sockets now works properly in the scenario previously covered by the poll hack.

However, in the .NET codebase, there is another component that checks for kqueue and uses it when available.

This component used to work just fine on Haiku. Now, with kqueue detected, it also makes intensive use of the .data field of struct kevent. It even has an assert related to this field. The field is supposed to report the number of bytes that could be read, but Haiku does not support such information yet.

Therefore, I am currently explicitly disabling kqueue support for this component on Haiku:

  # kqueue is broken on Haiku and does not provide the required information in the data field.
  set(HAVE_KQUEUE 0)
  check_function_exists(kqueue HAVE_KQUEUE)

A better solution might be to detect a broken .data field using a CMake check, and then use ioctl with FIONREAD to replace that field, but that would result in a few hundred lines of configuration and code, so I am sticking to this hack for now.

MSBuild parallel builds

For some time, bootstrapping .NET would reach the CMake step if parallel builds is disabled (-maxcpucount:1). However, using the default settings, MSBuild would try to spawn a few child processes to build sub-projects, leading to various problems.

Mysterious build failures due to missing SO_RCVBUF

All MSBuild child processes would fail with something like this:

OutOfProc Endpoint Packet Pump (TID 5) 638273229199490970 +     6.185ms: Waiting for connection 900000 ms...
OutOfProc Endpoint Packet Pump (TID 5) 638273229203017890 +   352.692ms: Client connection failed.  Exiting comm thread. System.AggregateException: One or more errors occurred. (Unknown socket error)
 ---> System.Net.Sockets.SocketException (0xFFFDFFFE): Unknown socket error
   at System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(SocketError error, Boolean disconnectOnFailure, String callerName)
   at System.Net.Sockets.Socket.UpdateStatusAfterSocketOptionErrorAndThrowException(SocketError error, String callerName)
   at System.Net.Sockets.Socket.SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, Int32 optionValue, Boolean silent)
   at System.Net.Sockets.Socket.SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, Int32 optionValue)
   at System.Net.Sockets.Socket.set_ReceiveBufferSize(Int32 value)
   at System.IO.Pipes.PipeStream.ConfigureSocket(Socket s, SafePipeHandle _, PipeDirection direction, Int32 inBufferSize, Int32 outBufferSize, HandleInheritability inheritability)
   at System.IO.Pipes.NamedPipeServerStream.HandleAcceptedSocket(Socket acceptedSocket)
   at System.IO.Pipes.NamedPipeServerStream.<>c__DisplayClass25_0.<<WaitForConnectionAsync>g__WaitForConnectionAsyncCore|0>d.MoveNext()
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
   at Microsoft.Build.BackEnd.NodeEndpointOutOfProcBase.PacketPumpProc() in /_/src/Shared/NodeEndpointOutOfProcBase.cs:line 379
OutOfProc Endpoint Packet Pump (TID 5) 638273229204260550 +   124.266ms: Changing link status from Inactive to Failed
 (TID 1) 638273229204477430 +    21.688ms: Shutting down with reason: ConnectionFailed, and exception: .
 (TID 1) 638273229205082240 +    60.481ms: Changing link status from Failed to Inactive
 (TID 1) 638273229205192820 +    11.058ms: Shut down complete.

In the end, it was because setsockopt with SO_RCVBUF always returning an error for AF_UNIX sockets:

UnixBufferQueue::SetCapacity(size_t capacity)
// TODO:...
return B_ERROR;

The function in question has been implemented and is now under code review.

Deadlock on free() in child process

This is a very rare condition where a dotnet child process would hang while trying to call free() before it could reach the _kern_exec() syscall.

It used to be a bit more common before waddlesplash re-initialized some of the locks in #6777.

Now, the deadlock occurs when trying to acquire the lock for a superblock.

waddlesplash has suggested that a master lock for fork will be needed, since resetting all superblocks is not an efficient task.

While the issue still exists, it is much rarer, so I will ignore it for now.

Toolchain errors

clang errors

When bootstrapping .NET on Haiku, I tried to build it using clang, since it is the default compiler on all platforms (probably except Windows).

However, clang (at least the one from llvm12_clang from HaikuPorts) seems to be unable to compile Haiku’s GNU extensions, even when _GNU_SOURCE is properly defined. This causes unexpected compilation errors in some files that use the sincos() function.

This bug has been reported to HaikuPorts as #9198. #9217 should fix the problem by adding the required headers directory for clang12.

With this fixed, builds with clang would fail the same as GCC builds below, as on Haiku, clang still requires gcc for its linker functionality (lld is broken on Haiku).

Latest GCC toolchain errors

GCC has been recently updated to 13.2.0. This causes a regression, both in the cross-compilers and the gcc package found on HaikuPorts.

g++: error: unrecognized command-line option '-rdynamic'

-rdynamic is a compiler option that makes executable binaries export their symbols. Haiku already does this by default, so jessicah added a patch to make this flag a no-op for Haiku’s GCC 11.

Despite the changes being left unmodified in the latest commit, the regression still occurs, affecting both the CI for dotnet-builds (as well as all cross-compilation efforts) and bootstrap builds on Haiku.

If the error still persists, I will have to add a few more lines of hack in dotnet’s CMake files to remove -rdynamic for Haiku.


You might notice that this blog is much shorter than my previous ones. You might also notice that I am a bit less active than the few previous months. A new, and rather chaotic, term has started, and I am getting busier and busier with tasks from university.

This is, however, still conforming to my original proposal (which states that my commitment hours per week would half starting from July, yet still fulfilling the 350-hour workload). Major goals have also been fulfilled:

  • The .NET runtime and SDK has been ported. net8.0 applications can be developed and run on Haiku.
  • The net8.0-haiku workload has been built and works.
  • Some .NET-based frameworks like GtkSharp and FNA has been tested.

The other goals, making a HaikuPorts recipe or allowing cross-compilation from Windows/Linux, requires my patches to be accepted to the official repo, and are relatively easy when that happens.

Appendix - Pull requests/patches

Like the previous blog, I will have a list of pull requests/patches. Those that have been included in the previous blog (pending and still pending now, or already merged) are not displayed here.




No new pending pull requests at the time of writing, though haiku/haiku#6616 (“Add clone_memory syscall”) and dotnet/runtime#86391 (“Haiku: Configuration support”) have both been pending for quite a long time.