Blogs

JDLL 2016

Blog post by mmu_man on Wed, 2016-04-06 15:48

This week-end I went to the Journées du Logiciel Libre (JDLL) to hold the Haiku booth. The JDLL is a local event over two days, mostly focused at general public, with workshops and even a FLOSS gaming room for kids, but also with some highly technical and ethical talks. It also has a room with 3D printers and other maker tools.

Streaming Support And MediaKit Development - Weekly (?) Report #4

Blog post by Barrett on Wed, 2016-04-06 14:39

Good news everyone!

It was a very long week, having easter in the middle too. There are various news, but I want to begin with a summary of this month.

  • 42 commits have been included into the Haiku master branch
  • More than 15 commits are still WIP among my branches
  • 2 commits have been put into haikuports
  • 4 tickets are now closed and a lot more are waiting my work to be complete

I submitted a request to Haiku Inc. to work for additional 240 hours, and I hope the project gets the needed funding to support my work. If you are interested in seeing my contract continue, please consider making a donation :-)

Let's talk about what happened in the meantime.

Streaming Support And MediaKit Development - Weekly Report #3

Blog post by Barrett on Fri, 2016-03-25 22:27

Hello, here a short report about how things are coming along.

Work continue on the curl streaming code

I've continued working on the network glue by adding a very basic locking using the RWLocker in Haiku's shared kit. This class allow multiple concurrent readers and an exclusive writer at one time.

Streaming Support And MediaKit Development - Weekly Report #2

Blog post by Barrett on Fri, 2016-03-18 12:43

Hello,
there are not a lot of news. This is mostly due to myself being occupied in the lastest two weeks with other commitments that I can't really avoid. The situation is going to change, and I plan to restore a normal working day since monday.

The hours in the latest week have been put in the development of the streaming infrastructure. Plugins are now correctly loaded by the app, and the internal classes now provide the needed exceptions to consider network streams. I've had to do some step back into the API desing reconsidering more carefully the caching policies offered to the final program.

Streaming Support And MediaKit Development - Weekly Report #1

Blog post by Barrett on Wed, 2016-03-09 23:26

Hello, as you may have seen from the news on the front page of the website, the contract I proposed has been accepted. This contract relates to development in the media_kit area. While there is more than one goal, the first part will be dealing with streaming support. I would like to thank all the donors that made this contract possible.

The first week has been something like slow start; I expect to spend an increasing number of hours the more I get into the contract. As the official announcement hinted this is an initial contract for 120 hours. My intention is to get the media_kit in good shape to eventually concentrate on other things. The tasks I put into my contract proposal are important for more than one reason:

Haiku monthly(?) activity report - Jan/Feb 2016

Blog post by PulkoMandy on Tue, 2016-03-01 21:07

Hello there, it's time for a new report!

There was no report in January as the month was somewhat quiet, with several of
the devs putting most of their effort in mentoring GCI students. But everyone
has recovered now and we are back to normal schedule.

Back from FOSDEM 2016

Blog post by mmu_man on Mon, 2016-02-01 23:18

It's been some years since I last attended FOSDEM, and I kinda missed it. I was eager to participate again, yet a bit frightened at the perspective of having to run or miss so many interesting talks happening in parallel as always. Nevertheless it was comforting to know Olivier was here as well, and we attended different sessions.

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