[GSoC 2023] VPN Support Project Update #3

Blog post by Pairisto on Sat, 2023-07-15 01:19

Sorry for the late blog post everyone! Personal life and some roadblocks on the project got in the way but I am proud to say that the driver is up and working! Problems, Problems, and more Problems I got the semaphore problem settled, but I then ran into a problem where the data that the application on the interface side sends a packet was then not receiving the packet. Through some debugging I found out that the interface, when it goes into device_consumer_thread for getting the receive function, it fails here.

Haiku Activity & Contract Report, June 2023

Blog post by waddlesplash on Fri, 2023-07-14 19:00

As is the usual way of things, the monthly Activity Report is hereby combined with my Contract Report.

This report covers hrev57061 through hrev57126.

Launching apps on Haiku

Blog post by Nephele on Wed, 2023-07-12 16:00

Argument handling on Haiku Hi, I’m Nephele. I’ve not made a blog post before, but this seemed like a good opportunity. There are two main ways to start an application from Haiku’s UI, directly and indirectly. Directly by opening it, and indirectly by opening a file that the application you want supports (and is configured to handle). The indirect way involves opening a file that the application supports and having the mimetype plus the registrar figure out where to forward this to.

[GSoC 2023] .NET Developer Platform - Progress Report #3

Blog post by Trung Nguyen on Sun, 2023-07-02 00:00

Project status overview During this period, I have been working to get the Release build of .NET SDK to work more stably. I have identified some issues related to POSIX thread scheduling in Haiku in the process. Sadly, I cannot deliver stable builds of the SDK at the moment because that depends on edge-triggered file events. As mentioned on my forum thread, I have ported some sample applications of popular C# frameworks such as GtkSharp or FNA.

TUN/TAP Development Update 2

Blog post by Pairisto on Thu, 2023-06-29 22:57

More updates on the TUN Driver development! So What’s Been Happening? Thankfully I’ve been able to get a lot more done on the driver this week with finishing the write/sending functionality of the driver and I am currently on the reading/receiving functionality which is getting close to being done. At first I tried to implement a solution in the networking interface (tun.cpp) that didn’t use iovecs but that just caught up to me in the end and it was just significantly easier to copy and paste the code from ethernet.

[GSOC 2023] Progress on perspective transformation

Blog post by Zardshard on Mon, 2023-06-19 12:56

While the change request to add reference images was being reviewed, I started working on ticket #18415, which suggests adding shear and perspective transformations. I decided to implement the perspective transformation since I still need to figure out which way I’m going to implement the shear transformation. Hopefully the experience in implementing the perspective transformation will give me information that will help me decide how to implement the shear transformation.

TUN/TAP Developement Update #1

Blog post by Pairisto on Sat, 2023-06-17 12:49

Intro Hello again everyone! I wanted to write a long overdue update on how everything is going and what I’ve been learning over the past couple of weeks. Due to how my semester didn’t actually end until the 16th, progress has been relatively slow but now that I have more time I can get started on more things with this project. Understanding the Project Better (If I get anything wrong about anything I am about to say, please correct me!

Haiku Activity & Contract Report, May 2023

Blog post by waddlesplash on Fri, 2023-06-09 23:20

As is the usual way of things, the monthly Activity Report is hereby combined with my Contract Report.

This report covers hrev56962 through hrev57061. It was quite a busy month!

[GSoC 2023] Next up: Add reference images

Blog post by Zardshard on Thu, 2023-06-01 08:39

I have fixed three memory leaks. Before, leak_analyser.sh found 75 leaks from simply opening and closing Icon-O-Matic. It now reports only 27. I am now planning to implement a new shape type called “reference images”. This implements ticket #2748. As discussed in the ticket, having a reference image in the background greatly assists in vectorizing it. Reference images are just for reference. They will not be exported to the final HVIF file.

[GSoC 2023] First course of action: fix memory leaks

Blog post by Zardshard on Mon, 2023-05-29 09:03

The coding period has started today! In the last blog post related to GSOC, I said “Here are the plans that I currently have. As with all plans, they are subject to change.” They did indeed change since I found a tool to find memory leaks. Before I was accepted into GSOC, I had been thinking about porting AddressSanitizer to Haiku to find memory leaks. I decided against it. During the community bonding period, I found a file called leak_analyser.