This lesson continues with delving into the Storage Kit, reading and writing files. We also start writing code for the final project of the Learning to Program With Haiku series which will be developed over the course of several lessons.
Learning to Program With Haiku, Lesson 21
Here is my first blog post about my progress so far for my gsoc project, a little later than it should be, but at least it's here!
So, what have I been working on? Two things, basically: archiving with cross-references, and view-less layouts.
I've been chatting with my mentor and things are getting revised fairly quickly, so instead of writing about implementation, I'll write about the ideas and results of what I'm working on!
Extending the media kit with the ability to read DVD is a challenge, but a unique opportunity to learn about the kit architecture and Haiku software integration. This time I’ll be talking about my actual first development steps concerning DVD support.
The first objective of this project is to give Media Player the ability to play DVD’s. Here’s a quick introduction of the tools I chose for the job.
Moving on from exploring the Interface Kit, we turn our attention to the Storage Kit in this lesson. We take a look at the kit from a broad perspective and also begin using some of its many of the classes. We take a break from writing GUI applications and, instead, write a console directory-listing program using C++.
Learning to Program With Haiku, Lesson 20
Source Code: 20ListDir.zip
Some days ago, I realized that Haiku, Inc. never gave an official
status update on its progress. Looking back at where we were last
year, a lot of progress has been made. While this is not an official
statement from the BOD, these are just my personal observations and
recollections.
Ten years ago when I first started to learn to write code using BeOS, I had a lot of questions that I couldn’t any documentation to give me the answers. Luckily, there was the Be Code Talk mailing list and kindhearted members of the community, like David Sowsy (Animaxo, Vesa Accepted). Resources are one of those things that eluded me. Eventually I figured them out, but Lesson 19 lays some of it out in plain conversation.
We’re starting to get closer to the end of this Learning to Program series. After toying with menus and interface colors in the last lesson, we apply some of the concepts used with menus to get the hang of using list boxes and discover along the way a few bizarre sports that really exist. Games people play. Sheesh.
Learning to Program With Haiku Lesson 18
Sources: 18ListTitle.zip
After an unintended wait, Lesson 17 is finally out. We are back to learning about hacking on the Haiku GUI after taking a short C++ language break. Today’s topic? Menus. Also in this lesson is some expansion of what we know about messaging and BViews.
Learning to Program With Haiku, Lesson 17
Project: 17MenuColors.zip
As an operating system with a short boot time and a small footprint, Haiku is looking very interesting for the general public.
With WebPositive well on it’s way to becomming a great browser, users will want a great media experience to go with it.
I propose to work on Media Player and the Media Kit, in order to improve it with new functionalities: DVD playback, streaming support, tray icon controls…